180 cards found.

Char-Rumbler

Creature Elemental   -1 / 3   {2}{R}{R} (4)

Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

Illus. Kev Walker


Color Identity: R,Red
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Chronomantic Escape

Sorcery {4}{W}{W} (6)

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: W,White
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Cloud Key

Artifact {3} (3)

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
The musical sound of its turning triggers the tumblers of revelation.



Color Identity:
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Cloudseeder

Creature Faerie Spellshaper   1 / 1   {1}{U} (2)

Flying
{U}, {t}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."



Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Coalition Relic

Artifact {3} (3)

{t}: Add one mana of any color.
{t}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.



Color Identity:

Cryptic Annelid

Creature Worm Beast   1 / 4   {3}{U} (4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Cutthroat il-Dal

Creature Human Rogue   4 / 1   {3}{B} (4)

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.



Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Cyclical Evolution

Sorcery {3}{G}{G} (5)

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: G,Green
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Dakmor Salvage

Land (0)

Dakmor Salvage enters the battlefield tapped.
{t}: Add {B}.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Illus. John Avon


Color Identity: Black

Darksteel Garrison

Artifact Fortification   {2} (2)

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)



Color Identity:
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Daybreak Coronet

Enchantment Aura   {W}{W} (2)

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)



Color Identity: W,White
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Death Rattle

Instant {5}{B} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.



Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Deepcavern Imp

Creature Imp Rebel   2 / 2   {2}{B} (3)

Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)



Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Delay

Instant {1}{U} (2)

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Illus. Ron Spears


Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Dryad Arbor

Land Creature Forest Dryad   1 / 1   (0)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {G}.")
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates



Color Identity: G,Green
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Dust of Moments

Instant {2}{W} (3)

Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.



Color Identity: W,White
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Edge of Autumn

Sorcery {1}{G} (2)

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
"At harvest are seeds of next year sown."



Color Identity: G,Green
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Emberwilde Augur

Creature Goblin Shaman   2 / 1   {1}{R} (2)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.



Color Identity: R,Red

Emblem of the Warmind

Enchantment Aura   {1}{R} (2)

Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard



Color Identity: R,Red
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Epochrasite

Artifact Creature Construct   1 / 1   {2} (2)

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)



Color Identity:
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

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180 cards found.