180 cards found.

Even the Odds

Instant {2}{W} (3)

Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander

Illus. Shishizaru


Color Identity: W,White
Printings:
Future Sight (Uncommon)

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Formats:

Fatal Attraction

Enchantment Aura   {2}{R} (3)

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.



Color Identity: R,Red
Printings:
Future Sight (Common)

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Formats:

Festering March

Sorcery {3}{B}{B} (5)

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: B,Black
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Fleshwrither

Creature Horror   3 / 3   {2}{B}{B} (4)

Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)



Color Identity: B,Black
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Flowstone Embrace

Enchantment Aura   {1}{R} (2)

Enchant creature
{t}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery



Color Identity: R,Red
Printings:
Future Sight (Common)

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Formats:

Fomori Nomad

Creature Nomad Giant   4 / 4   {4}{R} (5)




Color Identity: R,Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Force of Savagery

Creature Elemental   8 / 0   {2}{G} (3)

Trample
"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."
—Freyalise

Illus. Dan Scott


Color Identity: G,Green
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Foresee

Sorcery {3}{U} (4)

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Wind time's watch, and watch time unwind.

Illus. Ron Spears


Color Identity: U,Blue
Printings:
Future Sight (Common)

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Formats:

Frenzy Sliver

Creature Sliver   1 / 1   {1}{B} (2)

All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.

Illus. Glen Angus


Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Gathan Raiders

Creature Human Warrior   3 / 3   {3}{R}{R} (5)

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: R,Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Ghostfire

Instant {2}{R} (3)

Ghostfire is colorless.
Ghostfire deals 3 damage to any target.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.



Color Identity: Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Gibbering Descent

Enchantment {4}{B}{B} (6)

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Ittoku


Color Identity: B,Black
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Gift of Granite

Enchantment Aura   {W} (1)

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
The blessing adds both protection to the recipient and weightlessness to the stone.



Color Identity: W,White
Printings:
Future Sight (Common)

Foreign Names:

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Glittering Wish

Sorcery {G}{W} (2)

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
She wished for gold, but not for the strength to carry it.



Color Identity: G,W,Green,White
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Goldmeadow Lookout

Creature Kithkin Spellshaper   2 / 2   {3}{W} (4)

{W}, {t}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {t}: Tap target creature."



Color Identity: W,White
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Grave Peril

Enchantment {1}{B} (2)

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
—Ezrith, druid of the Dark Hours

Illus. Daarken


Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Grave Scrabbler

Creature Zombie   2 / 2   {3}{B} (4)

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.



Color Identity: B,Black
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Graven Cairns

Land (0)

{t}: Add {C}.
{B/R}, {t}: Add {B}{B}, {B}{R}, or {R}{R}.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.



Color Identity: Red,Black
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Grinning Ignus

Creature Elemental   2 / 2   {2}{R} (3)

{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric

Illus. James Kei


Color Identity: R,Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Grove of the Burnwillows

Land (0)

{t}: Add {C}.
{t}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.



Color Identity: Red,Green

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180 cards found.