180 cards found.

Quiet Disrepair

Enchantment Aura   {1}{G} (2)

Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
—Freyalise

Illus. Glen Angus


Color Identity: G,Green
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Ramosian Revivalist

Creature Human Rebel Cleric   2 / 2   {3}{W} (4)

{6}, {t}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
The Ramosian tradition is alive, but its namesake has long since been forgotten.



Color Identity: W,White
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Ravaging Riftwurm

Creature Wurm   6 / 6   {1}{G}{G} (3)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.



Color Identity: G,Green

Reality Strobe

Sorcery {4}{U}{U} (6)

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Riddle of Lightning

Instant {3}{R}{R} (5)

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Color Identity: R,Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Rift Elemental

Creature Elemental   1 / 1   {R} (1)

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi

Illus. Ron Spears


Color Identity: R,Red
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Riftsweeper

Creature Elf Shaman   2 / 2   {1}{G} (2)

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."



Color Identity: G,Green
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Rites of Flourishing

Enchantment {2}{G} (3)

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."



Color Identity: G,Green
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

River of Tears

Land (0)

{t}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"



Color Identity: Blue,Black
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Saltskitter

Creature Wurm   3 / 4   {3}{W} (4)

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

Illus. Chippy


Color Identity: W,White
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Samite Censer-Bearer

Creature Human Rebel Cleric   1 / 1   {W} (1)

{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.



Color Identity: W,White
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Sarcomite Myr

Artifact Creature Myr   2 / 1   {2}{U} (3)

{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer



Color Identity: U,Blue
Printings:
Future Sight (Common)

Foreign Names:

Formats:

Scourge of Kher Ridges

Creature Dragon   6 / 6   {6}{R}{R} (8)

Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.



Color Identity: R,Red
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Scout's Warning

Instant {W} (1)

The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."



Color Identity: W,White
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Second Wind

Enchantment Aura   {2}{U} (3)

Enchant creature
{t}: Tap enchanted creature.
{t}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.



Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

Seht's Tiger

Creature Cat   3 / 3   {2}{W}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)



Color Identity: W,White
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Shah of Naar Isle

Creature Efreet   6 / 6   {3}{R} (4)

Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Illus. Jon Foster


Color Identity: R,Red
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Shapeshifter's Marrow

Enchantment {2}{U}{U} (4)

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Illus. Chippy


Color Identity: U,Blue
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Shimian Specter

Creature Specter   2 / 2   {2}{B}{B} (4)

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.



Color Identity: B,Black
Printings:
Future Sight (Rare)

Foreign Names:

Formats:

Shivan Sand-Mage

Creature Viashino Shaman   3 / 2   {2}{R}{R} (4)

When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)



Color Identity: R,Red
Printings:
Future Sight (Uncommon)

Foreign Names:

Formats:

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Bummer

180 cards found.