165 cards found.

Witch-Maw Nephilim

Creature Nephilim   1 / 1   {G}{W}{U}{B} (4)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.



Color Identity: B,G,U,W,Green,White,Blue,Black
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Withstand

Instant {2}{W} (3)

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage

Illus. Ron Spears


Color Identity: W,White
Printings:
Guildpact (Common)

Foreign Names:

Formats:

Wreak Havoc

Sorcery {2}{R}{G} (4)

This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos



Color Identity: G,R,Red,Green
Printings:
Guildpact (Uncommon)

Foreign Names:

Formats:

Wurmweaver Coil

Enchantment Aura   {4}{G}{G} (6)

Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Some use magic to spy through walls. Others use it to crush them.



Color Identity: G,Green
Printings:
Guildpact (Rare)

Foreign Names:

Formats:

Yore-Tiller Nephilim

Creature Nephilim   2 / 2   {W}{U}{B}{R} (4)

Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.



Color Identity: B,R,U,W,White,Blue,Black,Red

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Bummer

165 cards found.