249 cards found.

Sapphire Drake

Creature Drake   4 / 4   {5}{U} (6)

Flying
Each creature you control with a +1/+1 counter on it has flying.
Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.



Color Identity: U,Blue
Printings:
Gatecrash (Uncommon)

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Scab-Clan Charger

Creature Centaur Warrior   2 / 4   {3}{G} (4)

Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
"The only roads I wish to see are those beaten flat by wild hooves."

Illus. Nils Hamm


Color Identity: G,Green
Printings:
Gatecrash (Common)

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Scatter Arc

Instant {3}{U} (4)

Counter target noncreature spell.
Draw a card.
"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."



Color Identity: U,Blue
Printings:
Gatecrash (Common)

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Scorchwalker

Creature Elemental   5 / 1   {3}{R} (4)

Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
—Skyknight report on the Rubblebelt



Color Identity: R,Red
Printings:
Gatecrash (Common)

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Sepulchral Primordial

Creature Avatar   5 / 4   {5}{B}{B} (7)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.



Color Identity: B,Black
Printings:
Gatecrash (Rare)

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Serene Remembrance

Sorcery {G} (1)

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.



Color Identity: G,Green
Printings:
Gatecrash (Uncommon)

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Shadow Alley Denizen

Creature Vampire Rogue   1 / 1   {B} (1)

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)



Color Identity: B,Black

Shadow Slice

Sorcery {4}{B} (5)

Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)



Color Identity: B,Black
Printings:
Gatecrash (Common)

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Shambleshark

Creature Shark Crab   2 / 1   {G}{U} (2)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)



Color Identity: G,U,Green,Blue
Printings:
Gatecrash (Common)

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Shattering Blow

Instant {1}{R/W} (2)

Exile target artifact.
"Aurelia seems too eager to solve her problems by delivering them to oblivion."
—Prime Speaker Zegana



Color Identity: R,W,Red,White
Printings:
Gatecrash (Common)

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Shielded Passage

Instant {W} (1)

Prevent all damage that would be dealt to target creature this turn.
Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.



Color Identity: W,White
Printings:
Gatecrash (Common)

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Signal the Clans

Instant {R}{G} (2)

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.



Color Identity: G,R,Red,Green
Printings:
Gatecrash (Rare)

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Simic Charm

Instant {G}{U} (2)

Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
"We measure our progress in heartbeats."
—Prime Speaker Zegana



Color Identity: G,U,Green,Blue
Printings:
Gatecrash (Uncommon)

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Simic Fluxmage

Creature Merfolk Wizard   1 / 2   {2}{U} (3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {t}: Move a +1/+1 counter from Simic Fluxmage onto target creature.



Color Identity: U,Blue
Printings:
Gatecrash (Uncommon)

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Simic Keyrune

Artifact {3} (3)

{t}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)



Color Identity: Green,Blue
Printings:
Gatecrash (Uncommon)

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Simic Manipulator

Creature Mutant Wizard   {1}{U}{U} (3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{t}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.



Color Identity: U,Blue
Printings:
Gatecrash (Rare)

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Formats:

Skarrg Goliath

Creature Beast   9 / 9   {6}{G}{G} (8)

Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
"They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways

Illus. Scott Chou


Color Identity: G,Green
Printings:
Gatecrash (Rare)

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Skarrg Guildmage

Creature Human Shaman   2 / 2   {R}{G} (2)

{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.



Color Identity: G,R,Red,Green
Printings:
Gatecrash (Uncommon)

Foreign Names:

Formats:

Skinbrand Goblin

Creature Goblin Warrior   2 / 1   {1}{R} (2)

Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."
—Niv-Mizzet, to his assistant



Color Identity: R,Red
Printings:
Gatecrash (Common)

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Formats:

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Bummer

249 cards found.