209 cards found.

Abandoned Sarcophagus

Artifact {3} (3)

You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.

Illus. Daarken


Color Identity:
Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Abrade

Instant {1}{R} (2)

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.



Color Identity: Red
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Accursed Horde

Creature Zombie   3 / 3   {3}{B} (4)

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)



Color Identity: Black
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Act of Heroism

Instant {1}{W} (2)

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura



Color Identity: White
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Adorned Pouncer

Creature Cat   1 / 1   {1}{W} (2)

Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)



Color Identity: White
Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Aerial Guide

Creature Drake   2 / 2   {2}{U} (3)

Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet



Color Identity: Blue
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Ambuscade

Instant {2}{G} (3)

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Spent a lifetime learning from predators. Picked up a few tricks."

Illus. Kev Walker


Color Identity: Green
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Ammit Eternal

Creature Zombie Crocodile Demon   5 / 5   {2}{B} (3)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.



Color Identity: Black
Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Angel of Condemnation

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying, vigilance
{2}{W}, {t}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {t}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)



Color Identity: White
Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Angel of the God-Pharaoh

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.

Illus. E. M. Gist


Color Identity: White
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Apocalypse Demon

Creature Demon   * / *   {4}{B}{B} (6)

Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.



Color Identity: Black
Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Appeal

Sorcery {G} (1)

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.



Color Identity: Green
The other side is:

Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Authority

Sorcery {1}{W} (2)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.



Color Identity: White
The other side is:

Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Aven Reedstalker

Creature Bird Warrior   2 / 3   {3}{U} (4)

Flash
Flying
"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."



Color Identity: Blue
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Aven of Enduring Hope

Creature Bird Cleric   3 / 3   {4}{W} (5)

Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
"This storm will calm. We must believe that."



Color Identity: White
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Avid Reclaimer

Creature Human Druid   2 / 2   {2}{G} (3)

{t}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
"All can't be lost. Nissa has shown me that."



Color Identity: Green,Blue
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Banewhip Punisher

Creature Human Warrior   2 / 2   {2}{B} (3)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."



Color Identity: Black
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Believe

Sorcery {4}{G} (5)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Illus. Daarken


Color Identity: Green
The other side is:

Printings:
Hour of Devastation (Rare)

Foreign Names:

Formats:

Beneath the Sands

Sorcery {2}{G} (3)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Though buried and muffled, nature's whisper still called to Nissa.



Color Identity: Green
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Bitterbow Sharpshooters

Creature Jackal Archer   4 / 4   {4}{G} (5)

Vigilance, reach
"Remember, brother, the eyes are always vulnerable."
"I never forgot."

Illus. Bram Sels


Color Identity: Green
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

No results found.
Bummer

209 cards found.