373 cards found.

Brown Ouphe

Creature Ouphe   1 / 1   {G} (1)

{1}{G}, {t}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
"Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones."
—Taaveti of Kelsinko, Elvish Hunter



Color Identity: G,Green
Printings:
Ice Age (Common)

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Burnt Offering

Instant {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost.
"My foes serve me twice: in dying, and in death."
—Lim-Dûl, the Necromancer



Color Identity: B,Black,Red
Printings:
Ice Age (Common)

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Call to Arms

Enchantment {1}{W} (2)

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

This card is on the reserved list.


Color Identity: W,White
Printings:
Ice Age (Rare)

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Caribou Range

Enchantment Aura   {2}{W}{W} (4)

Enchant land you control
Enchanted land has "{W}{W}, {t}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.



Color Identity: W,White
Printings:
Ice Age (Rare)

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Celestial Sword

Artifact {6} (6)

{3}, {t}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
"So great is its power, only the chosen can wield it and live."
—Avram Garrisson, Leader of the Knights of Stromgald

Illus. Amy Weber


Color Identity:
Printings:
Ice Age (Rare)

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Formats:

Centaur Archer

Creature Centaur Archer   3 / 2   {1}{R}{G} (3)

{t}: Centaur Archer deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight



Color Identity: G,R,Red,Green
Printings:
Ice Age (Uncommon)

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Chaos Lord

Creature Human   7 / 7   {4}{R}{R}{R} (7)

First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.



Color Identity: R,Red
Printings:
Ice Age (Rare)

Foreign Names:

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Chaos Moon

Enchantment {3}{R} (4)

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.



Color Identity: R,Red
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Chromatic Armor

Enchantment Aura   {1}{W}{U} (3)

Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: U,W,White,Blue
Printings:
Ice Age (Rare)

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Chub Toad

Creature Frog   1 / 1   {2}{G} (3)

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Chub Toad, Chub Toad
At the door.
Run away quick
Or you'll run no more.
—Traditional children's rhyme



Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:

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Circle of Protection: Red

Enchantment {1}{W} (2)

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.



Color Identity: W,White


Clairvoyance

Instant {U} (1)

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
"As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back."
—Disa the Restless, journal entry



Color Identity: U,Blue
Printings:
Ice Age (Common)

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Cloak of Confusion

Enchantment Aura   {1}{B} (2)

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.



Color Identity: B,Black
Printings:
Ice Age (Common)

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Cold Snap

Enchantment {2}{W} (3)

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Who knows from whence the winter comes?



Color Identity: W,White
Printings:
Ice Age (Uncommon)

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Formats:

Conquer

Enchantment Aura   {3}{R}{R} (5)

Enchant land
You control enchanted land.
"Why do we trade with those despicable Elves? You don't live in forests, you burn them!"
—Avram Garrisson, Leader of the Knights of Stromgald



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

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Formats:

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373 cards found.