373 cards found.

Cooperation

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."
—General Jarkeld, the Arctic Fox



Color Identity: W,White
Printings:
Ice Age (Common)

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Counterspell

Instant {U}{U} (2)

Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."
—Gustha Ebbasdotter,
Kjeldoran Royal Mage



Color Identity: U,Blue
Printings:
Ice Age (Common)

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Crown of the Ages

Artifact {2} (2)

{4}, {t}: Attach target Aura attached to a creature to another creature.



Color Identity:
Printings:
Ice Age (Rare)

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Curse of Marit Lage

Enchantment {3}{R}{R} (5)

When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest

Illus. Amy Weber


Color Identity: R,Red
Printings:
Ice Age (Rare)

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Dance of the Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Dark Banishing

Instant {2}{B} (3)

Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night



Color Identity: B,Black

Dark Ritual

Instant {B} (1)

Add {B}{B}{B}.
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer



Color Identity: B,Black


Deflection

Instant {3}{U} (4)

Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.

Illus. Mike Raabe


Color Identity: U,Blue
Printings:
Ice Age (Rare)

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Demonic Consultation

Instant {B} (1)

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Despotic Scepter

Artifact {1} (1)

{t}: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
—Sorine Relicbane, Soldevi Heretic



Color Identity:
Printings:
Ice Age (Rare)

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Diabolic Vision

Sorcery {U}{B} (2)

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer



Color Identity: B,U,Blue,Black
Printings:
Ice Age (Uncommon)

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Dire Wolves

Creature Wolf   2 / 2   {2}{G} (3)

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went."
—Oddveig Ulfsson, caravan scout



Color Identity: G,Green
Printings:
Ice Age (Common)

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Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi Heretic



Color Identity: W,White
Printings:
Ice Age (Common)

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Dread Wight

Creature Zombie   3 / 4   {3}{B}{B} (5)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."



Color Identity: B,Black
Printings:
Ice Age (Rare)

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Dreams of the Dead

Enchantment {3}{U} (4)

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)



Color Identity: U,Blue
Printings:
Ice Age (Uncommon)

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Drift of the Dead

Creature Wall   * / *   {3}{B} (4)

Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Formats:

Drought

Enchantment {2}{W}{W} (4)

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.



Color Identity: W,White
Printings:
Ice Age (Uncommon)

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Dwarven Armory

Enchantment {2}{R}{R} (4)

{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter,
Dwarven Armorer



Color Identity: R,Red
Printings:
Ice Age (Rare)

Foreign Names:

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Earthlink

Enchantment {3}{B}{R}{G} (6)

At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land.

This card is on the reserved list.


Color Identity: B,G,R,Black,Red,Green
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

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Bummer

373 cards found.