373 cards found.

Earthlore

Enchantment Aura   {G} (1)

Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Elder Druid

Creature Elf Cleric Druid   2 / 2   {3}{G} (4)

{3}{G}, {t}: You may tap or untap target artifact, creature, or land.
"I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?"
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Rare)

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Elemental Augury

Enchantment {U}{B}{R} (3)

{3}: Look at the top three cards of target player's library, then put them back in any order.
"It is the changing of perception that is important."
—Gerda Äagesdotter,
Archmage of the Unseen



Color Identity: B,R,U,Blue,Black,Red
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Elkin Bottle

Artifact {3} (3)

{3}, {t}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.



Color Identity:
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Elvish Healer

Creature Elf Cleric   1 / 2   {2}{W} (3)

{t}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council

Illus. Rick Emond


Color Identity: W,White
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Enduring Renewal

Enchantment {2}{W}{W} (4)

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.



Color Identity: W,White
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Energy Storm

Enchantment {1}{W} (2)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

This card is on the reserved list.


Color Identity: W,White
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Enervate

Instant {1}{U} (2)

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter,
Kjeldoran Royal Mage



Color Identity: U,Blue
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Errant Minion

Enchantment Aura   {2}{U} (3)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Abandon not your faith when others abandon you.



Color Identity: U,Blue
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Errantry

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone Knight may succeed where a hundred founder."
—Arna Kennerüd, Skyknight



Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

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Essence Filter

Sorcery {1}{G}{G} (3)

Destroy all enchantments or all nonwhite enchantments.
"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."
—Kolbjörn, Elder Druid of the Juniper Order

Illus. Rick Emond


Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Essence Flare

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.



Color Identity: U,Blue
Printings:
Ice Age (Common)

Foreign Names:

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Essence Vortex

Instant {1}{U}{B} (3)

Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Masters who sacrifice for servants will receive the gift of loyalty.



Color Identity: B,U,Blue,Black
Printings:
Ice Age (Uncommon)

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Fanatical Fever

Instant {2}{G}{G} (4)

Target creature gets +3/+0 and gains trample until end of turn.
"Let go your fury, and hone your anger. Become the fist of Freyalise!"
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Fear

Enchantment Aura   {B}{B} (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl, the Necromancer

Illus. Rick Emond


Color Identity: B,Black

Fiery Justice

Sorcery {R}{G}{W} (3)

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else." —Lovisa Coldeyes, Balduvian Chieftain



Color Identity: G,R,W,Red,Green,White

Fire Covenant

Instant {1}{B}{R} (3)

As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.



Color Identity: B,R,Black,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Flame Spirit

Creature Elemental Spirit   2 / 3   {4}{R} (5)

{R}: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes,
Balduvian Chieftain



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Flare

Instant {2}{R} (3)

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
"I strive for elegance and speed in my work."
—Jaya Ballard, Task Mage



Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Flooded Woodlands

Enchantment {2}{U}{B} (4)

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Freyalise's tears bring life and renewal, though they also bring trouble.



Color Identity: B,U,Blue,Black
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

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Bummer

373 cards found.