373 cards found.

Gangrenous Zombies

Creature Zombie   2 / 2   {1}{B}{B} (3)

{t}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.



Color Identity: B,Black
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Gaze of Pain

Sorcery {1}{B} (2)

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Remove the guardians to ensure your victory.



Color Identity: B,Black
Printings:
Ice Age (Common)

Foreign Names:

Formats:

General Jarkeld

Legendary Creature Human Soldier   1 / 2   {3}{W} (4)

{t}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate this ability only during the declare blockers step.

This card is on the reserved list.


Color Identity: W,White
Printings:
Ice Age (Rare)

Foreign Names:

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Ghostly Flame

Enchantment {B}{R} (2)

Black and/or red permanents and spells are colorless sources of damage.
"Walk slowly when in the nether world, and seek that which calls."
—Lim-Dûl, the Necromancer



Color Identity: B,R,Black,Red
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Giant Growth

Instant {G} (1)

Target creature gets +3/+3 until end of turn.
"Here in Fyndhorn, the goddess Freyalise is generous to her children."
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Giant Trap Door Spider

Creature Spider   2 / 3   {1}{R}{G} (3)

{1}{R}{G}, {t}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
"So large and so quiet—a combination best avoided."
—Disa the Restless, journal entry



Color Identity: G,R,Red,Green
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Glacial Chasm

Land (0)

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Glacial Crevasses

Enchantment {2}{R} (3)

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
—Lucilde Fiksdotter, Leader of the Order of the White Shield

Illus. Mike Raabe
This card is on the reserved list.


Color Identity: R,Red
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Glacial Wall

Creature Wall   {2}{U} (3)

Defender (This creature can't attack.)
"We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural."
—Disa the Restless, journal entry



Color Identity: U,Blue
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Glaciers

Enchantment {2}{W}{U} (4)

At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
"Even the highest mountain can be ground to dust."
—Lucilde Fiksdotter, Leader of the Order of the White Shield

Illus. Mark Tedin


Color Identity: U,W,White,Blue
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Goblin Lyre

Artifact {3} (3)

Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.



Color Identity:
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Goblin Mutant

Creature Goblin Mutant   5 / 3   {2}{R}{R} (4)

Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
If only it had three brains, too.



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Goblin Sappers

Creature Goblin   1 / 1   {1}{R} (2)

{R}{R}, {t}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {t}: Target creature you control can't be blocked this turn. Destroy it at end of combat.



Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Goblin Ski Patrol

Creature Goblin   1 / 1   {1}{R} (2)

{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
"AIIIEEEE!"
—Ib Halfheart, Goblin Tactician

Illus. Mark Poole


Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Goblin Snowman

Creature Goblin   1 / 1   {3}{R} (4)

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{t}: Goblin Snowman deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, Goblin Tactician



Color Identity: R,Red

Gorilla Pack

Creature Ape   3 / 3   {2}{G} (3)

Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
"We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed."
—Disa the Restless, journal entry



Color Identity: G,Green
Printings:
Ice Age (Common)

Foreign Names:

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Gravebind

Instant {B} (1)

Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
One foot in the grave,
firmly planted.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Green Scarab

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.



Color Identity: W,White
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Grizzled Wolverine

Creature Wolverine   2 / 2   {1}{R}{R} (3)

{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
"Before you release a Wolverine from the trap, make sure it's really dead."
—Lovisa Coldeyes,
Balduvian Chieftain



Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

Formats:

Hallowed Ground

Enchantment {1}{W} (2)

{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest



Color Identity: W,White
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

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Bummer

373 cards found.