"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
—Saint Trogen, the Slayer
"Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery."
—Mikaeus, the Lunarch
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)