274 cards found.

Hysterical Blindness

Instant {2}{U} (3)

Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
—Ludevic, necro-alchemist



Color Identity: U,Blue
Printings:
Innistrad (Common)

Foreign Names:

Formats:

Infernal Plunge

Sorcery {R} (1)

As an additional cost to cast this spell, sacrifice a creature.
Add {R}{R}{R}.
"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"

Illus. Daarken


Color Identity: R,Red
Printings:
Innistrad (Common)

Foreign Names:

Formats:

Inquisitor's Flail

Artifact Equipment   {2} (2)

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}



Color Identity:
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Insectile Aberration

Creature Human Insect   3 / 2   (1)

Flying
"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
—Laboratory notes, final entry

Illus. Nils Hamm


Color Identity: U
The other side is:

Printings:
Innistrad (Common)

Foreign Names:

Formats:

Instigator Gang

Creature Human Werewolf   2 / 3   {3}{R} (4)

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.



Color Identity: R,Red
The other side is:

Printings:
Innistrad (Rare)

Foreign Names:

Formats:

Intangible Virtue

Enchantment {1}{W} (2)

Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.



Color Identity: W,White

Into the Maw of Hell

Sorcery {4}{R}{R} (6)

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.



Color Identity: R,Red
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Invisible Stalker

Creature Human Rogue   1 / 1   {1}{U} (2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

Illus. Bud Cook


Color Identity: U,Blue
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Ironfang

Creature Werewolf   3 / 1   (2)

First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.



Color Identity: R
The other side is:

Printings:
Innistrad (Common)

Foreign Names:

Formats:

Island

Basic Land Island   (0)

({t}: Add {U}.)



Color Identity: Blue
Printings:
Innistrad (Common)
Innistrad (Common)
Innistrad (Common)

Foreign Names:
Japanese
Korean

Formats:

Isolated Chapel

Land (0)

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{t}: Add {W} or {B}.
Not every church is a place of faith.



Color Identity: White,Black
Printings:
Innistrad (Rare)

Foreign Names:

Formats:

Kessig Cagebreakers

Creature Human Rogue   3 / 4   {4}{G} (5)

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."



Color Identity: G,Green

Kessig Wolf

Creature Wolf   3 / 1   {2}{R} (3)

{1}{R}: Kessig Wolf gains first strike until end of turn.
"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all."
—Saint Trogen, the Slayer



Color Identity: R,Red
Printings:
Innistrad (Common)

Foreign Names:

Formats:

Kessig Wolf Run

Land (0)

{t}: Add {C}.
{X}{R}{G}, {t}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Illus. Eytan Zana


Color Identity: Red,Green

Kindercatch

Creature Spirit   6 / 6   {3}{G}{G}{G} (6)

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.



Color Identity: G,Green
Printings:
Innistrad (Common)

Foreign Names:

Formats:

Krallenhorde Wantons

Creature Werewolf   7 / 7   (5)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
The boot prints became paw prints, and they led right back into town.



Color Identity: G
The other side is:

Printings:
Innistrad (Common)

Foreign Names:

Formats:

Kruin Outlaw

Creature Human Rogue Werewolf   2 / 2   {1}{R}{R} (3)

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
"Hold tight. I've got a surprise for them."



Color Identity: R,Red
The other side is:

Printings:
Innistrad (Rare)

Foreign Names:

Formats:

Laboratory Maniac

Creature Human Wizard   2 / 2   {2}{U} (3)

If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.



Color Identity: U,Blue

Lantern Spirit

Creature Spirit   2 / 1   {2}{U} (3)

Flying
{U}: Return Lantern Spirit to its owner's hand.
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.



Color Identity: U,Blue
Printings:
Innistrad (Uncommon)

Foreign Names:

Formats:

Liliana of the Veil

Legendary Planeswalker Liliana   {1}{B}{B} (3)

[+1]: Each player discards a card.
[−2]: Target player sacrifices a creature.
[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.



Color Identity: B,Black

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Bummer

274 cards found.