143 cards found.

Swirling Sandstorm

Sorcery {3}{R} (4)

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
As dust swept out, vultures swept in.



Color Identity: R,Red
Printings:
Judgment (Common)

Foreign Names:

Formats:

Sylvan Safekeeper

Creature Human Wizard   1 / 1   {G} (1)

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
"How could someone so small cause so much trouble?"
—Nomad sentry



Color Identity: G,Green
Printings:
Judgment (Rare)

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Formats:

Telekinetic Bonds

Enchantment {2}{U}{U}{U} (5)

Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
"Nature's been fired. The oceans are under new management."
—Ambassador Laquatus

Illus. Jim Nelson


Color Identity: U,Blue
Printings:
Judgment (Rare)

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Test of Endurance

Enchantment {2}{W}{W} (4)

At the beginning of your upkeep, if you have 50 or more life, you win the game.
"If we have learned nothing else, we have learned to survive."
—Mystic elder

Illus. Mike Ploog


Color Identity: W,White
Printings:
Judgment (Rare)

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Thriss, Nantuko Primus

Legendary Creature Insect Druid   5 / 5   {5}{G}{G} (7)

{G}, {t}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."

Illus. John Avon


Color Identity: G,Green
Printings:
Judgment (Rare)

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Formats:

Toxic Stench

Instant {1}{B} (2)

Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.



Color Identity: B,Black
Printings:
Judgment (Common)

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Formats:

Trained Pronghorn

Creature Antelope   1 / 1   {1}{W} (2)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
"The desert asked the Ancestor for children, and the antelope were born."
—Nomad myth



Color Identity: W,White
Printings:
Judgment (Common)

Foreign Names:

Formats:

Treacherous Vampire

Creature Vampire   4 / 4   {4}{B} (5)

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Illus. Kev Walker


Color Identity: B,Black
Printings:
Judgment (Uncommon)

Foreign Names:

Formats:

Treacherous Werewolf

Creature Werewolf Minion   2 / 2   {2}{B} (3)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Judgment (Common)

Foreign Names:

Formats:

Tunneler Wurm

Creature Wurm   6 / 6   {6}{G}{G} (8)

Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.



Color Identity: G,Green
Printings:
Judgment (Uncommon)

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Formats:

Unquestioned Authority

Enchantment Aura   {2}{W} (3)

Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered."
—Mystic heretic



Color Identity: W,White
Printings:
Judgment (Uncommon)

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Formats:

Valor

Creature Incarnation   2 / 2   {3}{W} (4)

First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
"The cracks widened, the shell crumbled, and Valor spread throughout the land."
—Scroll of Beginnings

Illus. Kev Walker


Color Identity: W,White
Printings:
Judgment (Uncommon)

Foreign Names:

Formats:

Venomous Vines

Sorcery {2}{G}{G} (4)

Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid



Color Identity: G,Green
Printings:
Judgment (Common)

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Vigilant Sentry

Creature Human Nomad   2 / 2   {1}{W}{W} (3)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{t}: Target attacking or blocking creature gets +3/+3 until end of turn."



Color Identity: W,White
Printings:
Judgment (Common)

Foreign Names:

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Web of Inertia

Enchantment {2}{U} (3)

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.



Color Identity: U,Blue
Printings:
Judgment (Uncommon)

Foreign Names:

Formats:

Wonder

Creature Incarnation   2 / 2   {3}{U} (4)

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings



Color Identity: U,Blue

Worldgorger Dragon

Creature Nightmare Dragon   7 / 7   {3}{R}{R}{R} (6)

Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.



Color Identity: R,Red
Printings:
Judgment (Rare)

Foreign Names:

Formats:

Wormfang Behemoth

Creature Nightmare Fish Beast   5 / 5   {3}{U}{U} (5)

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.



Color Identity: U,Blue
Printings:
Judgment (Rare)

Foreign Names:

Formats:

Wormfang Crab

Creature Nightmare Crab   3 / 6   {3}{U} (4)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Glen Angus


Color Identity: U,Blue
Printings:
Judgment (Uncommon)

Foreign Names:

Formats:

Wormfang Drake

Creature Nightmare Drake   3 / 4   {2}{U} (3)

Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Judgment (Common)

Foreign Names:

Formats:

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Bummer

143 cards found.