254 cards found.

Throttle

Instant {4}{B} (5)

Target creature gets -4/-4 until end of turn.
"The best servants are made from those who died without a scratch."
—Sidisi, khan of the Sultai



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Timely Hordemate

Creature Human Warrior   3 / 2   {3}{W} (4)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.



Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Formats:

Tomb of the Spirit Dragon

Land (0)

{t}: Add {C}.
{2}, {t}: You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol

Illus. Sam Burley


Color Identity:
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Tormenting Voice

Sorcery {1}{R} (2)

As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Trail of Mystery

Enchantment {1}{G} (2)

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.



Color Identity: G,Green
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Tranquil Cove

Land (0)

Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {W} or {U}.

Illus. John Avon


Color Identity: White,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Trap Essence

Instant {G}{U}{R} (3)

Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer



Color Identity: G,R,U,Green,Blue,Red
Printings:
Khans of Tarkir (Rare)

Foreign Names:

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Treasure Cruise

Sorcery {7}{U} (8)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Trumpet Blast

Instant {2}{R} (3)

Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Tusked Colossodon

Creature Beast   6 / 5   {4}{G}{G} (6)

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Tuskguard Captain

Creature Human Warrior   2 / 3   {2}{G} (3)

Outlast {G} ({G}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
One quiet word sets off the stampede.



Color Identity: G,Green

Ugin's Nexus

Legendary Artifact {5} (5)

If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
All at once Sarkhan's mind fell silent.

Illus. Sam Burley


Color Identity:
Printings:
Khans of Tarkir (Mythic)

Foreign Names:

Formats:

Unyielding Krumar

Creature Orc Warrior   3 / 3   {3}{B} (4)

{1}{W}: Unyielding Krumar gains first strike until end of turn.
"The man whom I call father killed the orc who sired me, offering his world and his blade in return."



Color Identity: B,White,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Utter End

Instant {2}{W}{B} (4)

Exile target nonland permanent.
"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu



Color Identity: B,W,White,Black

Valley Dasher

Creature Human Berserker   2 / 2   {1}{R} (2)

Haste
Valley Dasher attacks each combat if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Venerable Lammasu

Creature Lammasu   5 / 4   {6}{W} (7)

Flying
Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.

Illus. YW Tang


Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Villainous Wealth

Sorcery {X}{B}{G}{U} (3)

Target opponent exiles the top X cards of their library. You may cast any number of spells with converted mana cost X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.

Illus. Erica Yang


Color Identity: B,G,U,Black,Green,Blue
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

War Behemoth

Creature Beast   3 / 6   {5}{W} (6)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

War-Name Aspirant

Creature Human Warrior   2 / 1   {1}{R} (2)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Warden of the Eye

Creature Djinn Wizard   3 / 3   {2}{U}{R}{W} (5)

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.



Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

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Bummer

254 cards found.