254 cards found.

Canyon Lurkers

Creature Human Rogue   5 / 2   {4}{R} (5)

Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.



Color Identity: R,Red
Printings:
Khans of Tarkir (Common)

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Chief of the Edge

Creature Human Warrior   3 / 2   {W}{B} (2)

Other Warrior creatures you control get +1/+0.
"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"



Color Identity: B,W,White,Black
Printings:
Khans of Tarkir (Uncommon)

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Chief of the Scale

Creature Human Warrior   2 / 3   {W}{B} (2)

Other Warrior creatures you control get +0/+1.
"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."



Color Identity: B,W,White,Black
Printings:
Khans of Tarkir (Uncommon)

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Clever Impersonator

Creature Shapeshifter   {2}{U}{U} (4)

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai



Color Identity: U,Blue
Printings:
Khans of Tarkir (Mythic)

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Crackling Doom

Instant {R}{W}{B} (3)

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.



Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Rare)

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Cranial Archive

Artifact {2} (2)

{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
The greatest idea the zombie ever had in its head wasn't even its own.



Color Identity:
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Crater's Claws

Sorcery {X}{R} (1)

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.



Color Identity: R,Red
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Crippling Chill

Instant {2}{U} (3)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Dazzling Ramparts

Creature Wall   {4}{W} (5)

Defender
{1}{W}, {t}: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

Illus. Jung Park


Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Dead Drop

Sorcery {9}{B} (10)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target player sacrifices two creatures.
Got a diving lesson
—Sultai expression meaning
"was fed to the crocodiles"



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Death Frenzy

Sorcery {3}{B}{G} (5)

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
The crocodiles' putrid jaws swallow everything but the screams.



Color Identity: B,G,Black,Green
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Debilitating Injury

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets -2/-2.
"If weakness does not exist within the Temur then we shall force it upon them."
—Sidisi, khan of the Sultai



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Defiant Strike

Instant {W} (1)

Target creature gets +1/+0 until end of turn.
Draw a card.
"Stand where the whole battle can see you. Strike so they'll never forget."
—Anafenza, khan of the Abzan



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

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Deflecting Palm

Instant {R}{W} (2)

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.



Color Identity: R,W,Red,White
Printings:
Khans of Tarkir (Rare)

Foreign Names:

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Despise

Sorcery {B} (1)

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"You have returned from fire, traitor. This time I will see you leave as ashes."
—Zurgo, to Sarkhan Vol



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Dig Through Time

Instant {6}{U}{U} (8)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Illus. Ryan Yee


Color Identity: U,Blue

Disdainful Stroke

Instant {1}{U} (2)

Counter target spell with converted mana cost 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."



Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Dismal Backwater

Land (0)

Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {U} or {B}.

Illus. Sam Burley


Color Identity: Blue,Black

Disowned Ancestor

Creature Spirit Warrior   {B} (1)

Outlast {1}{B} ({1}{B}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Dragon Grip

Enchantment Aura   {2}{R} (3)

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

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Bummer

254 cards found.