254 cards found.

Dragon Throne of Tarkir

Legendary Artifact Equipment   {4} (4)

Equipped creature has defender and "{2}, {t}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
What once soared high above Tarkir is now reduced to a seat.

Illus. Daarken


Color Identity:

Dragon's Eye Savants

Creature Human Wizard   {1}{U} (2)

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Dragon-Style Twins

Creature Human Monk   3 / 3   {3}{R}{R} (5)

Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"We are the flicker of the flame and its heat, the two sides of a single blade."



Color Identity: R,Red
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Dragonscale Boon

Instant {3}{G} (4)

Put two +1/+1 counters on target creature and untap it.
"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
—Anafenza, khan of the Abzan



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Duneblast

Sorcery {4}{W}{B}{G} (7)

Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Dutiful Return

Sorcery {3}{B} (4)

Return up to two target creature cards from your graveyard to your hand.
"We have a word for enemies too mutilated for military service: furniture."
—Taigam, Sidisi's Hand



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Efreet Weaponmaster

Creature Efreet Monk   4 / 3   {3}{U}{R}{W} (6)

First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Embodiment of Spring

Creature Elemental   {U} (1)

{1}{G}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.



Color Identity: U,Green,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Empty the Pits

Instant {X}{X}{B}{B}{B}{B} (4)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Create X tapped 2/2 black Zombie creature tokens.
The Sultai would rebuild the empire on the backs of the dead.



Color Identity: B,Black
Printings:
Khans of Tarkir (Mythic)

Foreign Names:

Formats:

End Hostilities

Sorcery {3}{W}{W} (5)

Destroy all creatures and all permanents attached to creatures.
Her palm flared like the eye of a waking dragon. Then all was calm.



Color Identity: W,White
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Erase

Instant {W} (1)

Exile target enchantment.
"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."
—Zogye, wandering sage



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Feat of Resistance

Instant {1}{W} (2)

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Feed the Clan

Instant {1}{G} (2)

You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Firehoof Cavalry

Creature Human Berserker   1 / 1   {W} (1)

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

Illus. YW Tang


Color Identity: W,Red,White
Printings:
Khans of Tarkir (Common)

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Formats:

Flooded Strand

Land (0)

{t}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.
Where dragons once slept, their bones now rest.



Color Identity:

Flying Crane Technique

Instant {3}{U}{R}{W} (6)

Untap all creatures you control. They gain flying and double strike until end of turn.
There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

Illus. Jack Wang


Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Force Away

Instant {1}{U} (2)

Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Where an enemy once rode, not even a whisper remains.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Forest

Basic Land Forest   (0)

({t}: Add {G}.)

Illus. Sam Burley


Color Identity: Green
Printings:
Khans of Tarkir (Common)
Khans of Tarkir (Common)
Khans of Tarkir (Common)
Khans of Tarkir (Common)

Foreign Names:
Japanese
Korean

Formats:

Frontier Bivouac

Land (0)

Frontier Bivouac enters the battlefield tapped.
{t}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice



Color Identity: Green,Blue,Red

Ghostfire Blade

Artifact Equipment   {1} (1)

Equipped creature gets +2/+2.
Equip {3}
Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
If you fear the dragon's fire, you are unworthy to wield it.



Color Identity:
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

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254 cards found.