254 cards found.

Glacial Stalker

Creature Elemental   4 / 5   {5}{U} (6)

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman

Illus. Daarken


Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Goblinslide

Enchantment {2}{R} (3)

Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.

Illus. Kev Walker


Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Grim Haruspex

Creature Human Wizard   3 / 2   {2}{B} (3)

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
"We all want to know what's going on in someone else's head. I simply open it up and look."



Color Identity: B,Black

Gurmag Swiftwing

Creature Bat   1 / 2   {1}{B} (2)

Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

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Hardened Scales

Enchantment {G} (1)

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Naga shed their scales. We wear ours with pride."
—Golran, dragonscale captain



Color Identity: G,Green

Heart-Piercer Bow

Artifact Equipment   {2} (2)

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.



Color Identity:
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Heir of the Wilds

Creature Human Warrior   2 / 2   {1}{G} (2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.



Color Identity: G,Green

Herald of Anafenza

Creature Human Soldier   1 / 2   {W} (1)

Outlast {2}{W} ({2}{W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.



Color Identity: W,White
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

High Sentinels of Arashin

Creature Bird Soldier   3 / 4   {3}{W} (4)

Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.



Color Identity: W,White

Highland Game

Creature Elk   2 / 1   {1}{G} (2)

When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon her head. This one hears the whispers."
—Chianul, at the weaving of Arel



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

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Highspire Mantis

Creature Insect   3 / 3   {2}{R}{W} (4)

Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.



Color Identity: R,W,Red,White
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Hooded Hydra

Creature Snake Hydra   {X}{G}{G} (2)

Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.



Color Identity: G,Green
Printings:
Khans of Tarkir (Mythic)

Foreign Names:

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Hooting Mandrills

Creature Ape   4 / 4   {5}{G} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

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Horde Ambusher

Creature Human Berserker   2 / 2   {1}{R} (2)

Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Hordeling Outburst

Sorcery {1}{R}{R} (3)

Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat



Color Identity: R,Red

Howl of the Horde

Sorcery {2}{R} (3)

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.



Color Identity: R,Red
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Icefeather Aven

Creature Bird Shaman   2 / 2   {G}{U} (2)

Flying
Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.



Color Identity: G,U,Green,Blue
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

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Icy Blast

Instant {X}{U} (1)

Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
"Do not think the sand or the sun will hold back the breath of winter."



Color Identity: U,Blue
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Incremental Growth

Sorcery {3}{G}{G} (5)

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The bonds of family cross the boundaries of race.



Color Identity: G,Green
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Island

Basic Land Island   (0)

({t}: Add {U}.)



Color Identity: Blue
Printings:
Khans of Tarkir (Common)
Khans of Tarkir (Common)
Khans of Tarkir (Common)
Khans of Tarkir (Common)

Foreign Names:
Japanese
Korean

Formats:

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Bummer

254 cards found.