254 cards found.

Ivorytusk Fortress

Creature Elephant   5 / 7   {2}{W}{B}{G} (5)

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.



Color Identity: B,G,W,White,Black,Green

Jeering Instigator

Creature Goblin Rogue   2 / 1   {1}{R} (2)

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.



Color Identity: R,Red

Jeskai Ascendancy

Enchantment {U}{R}{W} (3)

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Illus. Dan Scott


Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Jeskai Banner

Artifact {3} (3)

{t}: Add {U}, {R}, or {W}.
{U}{R}{W}, {t}, Sacrifice Jeskai Banner: Draw a card.
Discipline to persevere, insight to discover.



Color Identity: Blue,Red,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Jeskai Charm

Instant {U}{R}{W} (3)

Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.



Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Jeskai Elder

Creature Human Monk   1 / 2   {1}{U} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Jeskai Student

Creature Human Monk   1 / 3   {1}{W} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Jeskai Windscout

Creature Bird Scout   2 / 1   {2}{U} (3)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Jungle Hollow

Land (0)

Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {B} or {G}.

Illus. Eytan Zana


Color Identity: Black,Green

Kheru Bloodsucker

Creature Vampire   2 / 2   {2}{B} (3)

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
It stares through the empty, pain-twisted faces of those it has drained.



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Kheru Dreadmaw

Creature Zombie Crocodile   4 / 4   {4}{B} (5)

Defender
{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Its hunting instincts have long since rotted away. Its hunger, however, remains.

Illus. Ryan Yee


Color Identity: B,Green,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Kheru Lich Lord

Creature Zombie Wizard   4 / 4   {3}{B}{G}{U} (6)

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.



Color Identity: B,G,U,Black,Green,Blue
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Kheru Spellsnatcher

Creature Naga Wizard   3 / 3   {3}{U} (4)

Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.



Color Identity: U,Blue
Printings:
Khans of Tarkir (Rare)

Foreign Names:

Formats:

Kill Shot

Instant {2}{W} (3)

Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Kin-Tree Invocation

Sorcery {B}{G} (2)

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.



Color Identity: B,G,Black,Green
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Kin-Tree Warden

Creature Human Warrior   1 / 1   {G} (1)

{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The amber of the tree and the blood of my veins are the same."



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Krumar Bond-Kin

Creature Orc Warrior   5 / 3   {3}{B}{B} (5)

Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

Illus. Kev Walker


Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Leaping Master

Creature Human Monk   2 / 1   {1}{R} (2)

{2}{W}: Leaping Master gains flying until end of turn.
"Strength batters down barriers. Discipline ignores them."



Color Identity: R,White,Red
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Lens of Clarity

Artifact {1} (1)

You may look at the top card of your library and at face-down creatures you don't control any time.
"Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer



Color Identity:
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

Longshot Squad

Creature Dog Archer   3 / 3   {3}{G} (4)

Outlast {1}{G} ({1}{G}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)



Color Identity: G,Green
Printings:
Khans of Tarkir (Common)

Foreign Names:

Formats:

No results found.
Bummer

254 cards found.