254 cards found.

Mantis Rider

Creature Human Monk   3 / 3   {U}{R}{W} (3)

Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.



Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Rare)

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Mardu Ascendancy

Enchantment {R}{W}{B} (3)

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Illus. Jason Chan


Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Rare)

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Mardu Banner

Artifact {3} (3)

{t}: Add {R}, {W}, or {B}.
{R}{W}{B}, {t}, Sacrifice Mardu Banner: Draw a card.
Speed to strike, fury to smash.



Color Identity: Red,White,Black
Printings:
Khans of Tarkir (Common)

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Mardu Blazebringer

Creature Ogre Warrior   4 / 4   {2}{R} (3)

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

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Mardu Charm

Instant {R}{W}{B} (3)

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.



Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Uncommon)

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Mardu Hateblade

Creature Human Warrior   1 / 1   {W} (1)

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"There may be little honor in my tactics, but there is no honor in losing."



Color Identity: W,Black,White
Printings:
Khans of Tarkir (Common)

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Mardu Heart-Piercer

Creature Human Archer   2 / 3   {3}{R} (4)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

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Mardu Hordechief

Creature Human Warrior   2 / 3   {2}{W} (3)

Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.



Color Identity: W,White
Printings:
Khans of Tarkir (Common)

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Mardu Roughrider

Creature Orc Warrior   5 / 4   {2}{R}{W}{B} (5)

Whenever Mardu Roughrider attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Illus. Kev Walker


Color Identity: B,R,W,Red,White,Black
Printings:
Khans of Tarkir (Uncommon)

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Mardu Skullhunter

Creature Human Warrior   2 / 1   {1}{B} (2)

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

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Mardu Warshrieker

Creature Orc Shaman   3 / 3   {3}{R} (4)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol



Color Identity: R,Red,White,Black
Printings:
Khans of Tarkir (Common)

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Master of Pearls

Creature Human Monk   2 / 2   {1}{W} (2)

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.



Color Identity: W,White
Printings:
Khans of Tarkir (Rare)

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Master the Way

Sorcery {3}{U}{R} (5)

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai



Color Identity: R,U,Blue,Red
Printings:
Khans of Tarkir (Uncommon)

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Meandering Towershell

Creature Turtle   5 / 9   {3}{G}{G} (5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Illus. YW Tang


Color Identity: G,Green
Printings:
Khans of Tarkir (Rare)

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Mer-Ek Nightblade

Creature Orc Assassin   2 / 3   {3}{B} (4)

Outlast {B} ({B}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

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Mindswipe

Instant {X}{U}{R} (2)

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer



Color Identity: R,U,Blue,Red
Printings:
Khans of Tarkir (Rare)

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Mistfire Weaver

Creature Djinn Wizard   3 / 1   {3}{U} (4)

Flying
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Illus. Chris Rahn


Color Identity: U,Blue
Printings:
Khans of Tarkir (Uncommon)

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Molting Snakeskin

Enchantment Aura   {B} (1)

Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.

Illus. YW Tang


Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

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Monastery Flock

Creature Bird   {2}{U} (3)

Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching

Illus. John Avon


Color Identity: U,Blue
Printings:
Khans of Tarkir (Common)

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Monastery Swiftspear

Creature Human Monk   1 / 2   {R} (1)

Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligraphy of combat is written with strokes of sudden blood.



Color Identity: R,Red

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254 cards found.