290 cards found.

Regeneration

Enchantment Aura   {1}{G} (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: G,Green





Roc of Kher Ridges

Creature Bird   3 / 3   {3}{R} (4)

Flying
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.

Illus. Andi Rusu
This card is on the reserved list.


Color Identity: R,Red

Rock Hydra

Creature Hydra   {X}{R}{R} (2)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:



Sacrifice

Instant {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's converted mana cost.



Color Identity: B,Black
Printings:
Limited Edition Alpha (Uncommon)

Foreign Names:

Formats:

Samite Healer

Creature Human Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.



Color Identity: W,White


Savannah Lions

Creature Cat   2 / 1   {W} (1)

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.



Color Identity: W,White


Scavenging Ghoul

Creature Zombie   2 / 2   {3}{B} (4)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.



Color Identity: B,Black



Sea Serpent

Creature Serpent   5 / 5   {5}{U} (6)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?



Color Identity: U,Blue

Sedge Troll

Creature Troll   2 / 2   {2}{R} (3)

Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

This card is on the reserved list.


Color Identity: R,Black,Red

Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.



Color Identity: B,Black

No results found.
Bummer

290 cards found.