290 cards found.

Uthden Troll

Creature Troll   2 / 2   {2}{R} (3)

{R}: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear."
—Traditional



Color Identity: R,Red

Verduran Enchantress

Creature Human Druid   {1}{G}{G} (3)

Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.



Color Identity: G,Green

Vesuvan Doppelganger

Creature Shapeshifter   {3}{U}{U} (5)

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

This card is on the reserved list.


Color Identity: U,Blue

Veteran Bodyguard

Creature Human   2 / 5   {3}{W}{W} (5)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.

This card is on the reserved list.


Color Identity: W,White

Volcanic Eruption

Sorcery {X}{U}{U}{U} (3)

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.



Color Identity: U,Blue

Wall of Air

Creature Wall   1 / 5   {1}{U}{U} (3)

Defender, flying (This creature can't attack, and it can block creatures with flying.)
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.



Color Identity: U,Blue

Wall of Bone

Creature Skeleton Wall   1 / 4   {2}{B} (3)

Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.



Color Identity: B,Black

Wall of Brambles

Creature Plant Wall   2 / 3   {2}{G} (3)

Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
"What else, when chaos draws all forces inward to shape a single leaf."
—Conrad Aiken



Color Identity: G,Green

Wall of Fire

Creature Wall   {1}{R}{R} (3)

Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.



Color Identity: R,Red

Wall of Ice

Creature Wall   {2}{G} (3)

Defender (This creature can't attack.)
"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between."/—Samuel Coleridge, "The Rime of the Ancient Mariner"



Color Identity: G,Green

Wall of Stone

Creature Wall   {1}{R}{R} (3)

Defender (This creature can't attack.)
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.



Color Identity: R,Red

Wall of Swords

Creature Wall   3 / 5   {3}{W} (4)

Defender (This creature can't attack.)
Flying
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

Illus. Mark Tedin


Color Identity: W,White

Wall of Water

Creature Wall   {1}{U}{U} (3)

Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.



Color Identity: U,Blue

Wall of Wood

Creature Wall   {G} (1)

Defender (This creature can't attack.)
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

Illus. Mark Tedin


Color Identity: G,Green

Wanderlust

Enchantment Aura   {2}{G} (3)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.



Color Identity: G,Green

War Mammoth

Creature Elephant   3 / 3   {3}{G} (4)

Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.



Color Identity: G,Green


Water Elemental

Creature Elemental   5 / 4   {3}{U}{U} (5)

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.



Color Identity: U,Blue


Web

Enchantment Aura   {G} (1)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)



Color Identity: G,Green

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290 cards found.