290 cards found.

Mesa Pegasus

Creature Pegasus   1 / 1   {1}{W} (2)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.



Color Identity: W,White


Mons's Goblin Raiders

Creature Goblin   1 / 1   {R} (1)

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.



Color Identity: R,Red

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)



Color Identity: Red
Printings:
Limited Edition Alpha (Common)
Limited Edition Alpha (Common)

Foreign Names:
Japanese
Korean

Formats:






Natural Selection

Instant {G} (1)

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: G,Green
Printings:
Limited Edition Alpha (Rare)

Foreign Names:

Formats:

Nether Shadow

Creature Spirit   1 / 1   {B}{B} (2)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.



Color Identity: B,Black

Nettling Imp

Creature Imp   1 / 1   {2}{B} (3)

{t}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.



Color Identity: B,Black


Nightmare

Creature Nightmare Horse   * / *   {5}{B} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.



Color Identity: B,Black

Northern Paladin

Creature Human Knight   3 / 3   {2}{W}{W} (4)

{W}{W}, {t}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal



Color Identity: W,White

Obsianus Golem

Artifact Creature Golem   4 / 6   {6} (6)

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone..."
—Song of the Artificer



Color Identity:



Paralyze

Enchantment Aura   {B} (1)

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.



Color Identity: B,Black

Pearled Unicorn

Creature Unicorn   2 / 2   {2}{W} (3)

"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" —Lewis Carroll



Color Identity: W,White

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290 cards found.