310 cards found.

Demonic Torment

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.



Color Identity: B,Black
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Devouring Deep

Creature Fish   1 / 2   {2}{U} (3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, The Tempest



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Disharmony

Instant {2}{R} (3)

Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Legends (Rare)

Foreign Names:

Formats:

Divine Intervention

Enchantment {6}{W}{W} (8)

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

Illus. Amy Weber
This card is on the reserved list.


Color Identity: W,White
Printings:
Legends (Rare)

Foreign Names:

Formats:

Divine Offering

Instant {1}{W} (2)

Destroy target artifact. You gain life equal to its converted mana cost.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.



Color Identity: W,White

Divine Transformation

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.



Color Identity: W,White
Printings:
Legends (Rare)

Foreign Names:

Formats:

Dream Coat

Enchantment Aura   {U} (1)

Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." —Theognis, Elegies 1, 215



Color Identity: U,Blue
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Durkwood Boars

Creature Boar   4 / 4   {4}{G} (5)

"And the unclean spirits went out, and entered the swine; and the herd ran violently . . ." —Mark 5:13



Color Identity: G,Green

Dwarven Song

Instant {R} (1)

One or more target creatures become red until end of turn.



Color Identity: R,Red
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Elder Land Wurm

Creature Dragon Wurm   5 / 5   {4}{W}{W}{W} (7)

Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.



Color Identity: W,White
Printings:
Legends (Rare)

Foreign Names:

Formats:

Elder Spawn

Creature Spawn   6 / 6   {4}{U}{U}{U} (7)

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Legends (Rare)

Foreign Names:

Formats:


Emerald Dragonfly

Creature Insect   1 / 1   {1}{G} (2)

Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink."
—"Dragonfly Haiku," poet unkown



Color Identity: G,Green
Printings:
Legends (Common)

Foreign Names:

Formats:

Enchanted Being

Creature Human   2 / 2   {1}{W}{W} (3)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Enchantment Alteration

Instant {U} (1)

Attach target Aura attached to a creature or land to another permanent of that type.



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Energy Tap

Sorcery {U} (1)

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's converted mana cost.



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Equinox

Enchantment Aura   {W} (1)

Enchant land
Enchanted land has "{t}: Counter target spell if it would destroy a land you control."



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Eternal Warrior

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.



Color Identity: R,Red
Printings:
Legends (Uncommon)

Foreign Names:

Formats:

Eureka

Sorcery {2}{G}{G} (4)

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Legends (Rare)

Foreign Names:

Formats:

Evil Eye of Orms-by-Gore

Creature Eye   3 / 6   {4}{B} (5)

Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
"The highway of fear is the shortest route to defeat."



Color Identity: B,Black

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310 cards found.