234 cards found.

Chandra's Spitfire

Creature Elemental   1 / 3   {2}{R} (3)

Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."



Color Identity: R,Red
Printings:
Magic 2011 (Uncommon)

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Child of Night

Creature Vampire   2 / 1   {1}{B} (2)

Lifelink
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

Illus. Ash Wood


Color Identity: B,Black

Clone

Creature Shapeshifter   {3}{U} (4)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.

Illus. Kev Walker


Color Identity: U,Blue

Cloud Crusader

Creature Human Knight   2 / 3   {2}{W}{W} (4)

Flying
First strike (This creature deals combat damage before creatures without first strike.)
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.



Color Identity: W,White
Printings:
Magic 2011 (Common)

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Cloud Elemental

Creature Elemental   2 / 3   {2}{U} (3)

Flying
Cloud Elemental can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas."
—Hadi Kasten, Calla Dale naturalist



Color Identity: U,Blue

Combust

Instant {1}{R} (2)

This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.



Color Identity: R,Red
Printings:
Magic 2011 (Uncommon)

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Condemn

Instant {W} (1)

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage



Color Identity: W,White

Conundrum Sphinx

Creature Sphinx   4 / 4   {2}{U}{U} (4)

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.



Color Identity: U,Blue
Printings:
Magic 2011 (Rare)

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Corrupt

Sorcery {5}{B} (6)

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.



Color Identity: B,Black

Crystal Ball

Artifact {3} (3)

{1}, {t}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
It glints with arcane truths to those who know how to glimpse them.



Color Identity:
Printings:
Magic 2011 (Uncommon)

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Cudgel Troll

Creature Troll   4 / 3   {2}{G}{G} (4)

{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: G,Green
Printings:
Magic 2011 (Uncommon)

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Cultivate

Sorcery {2}{G} (3)

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.



Color Identity: G,Green

Cyclops Gladiator

Creature Cyclops Warrior   4 / 4   {1}{R}{R}{R} (4)

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Illus. Kev Walker


Color Identity: R,Red
Printings:
Magic 2011 (Rare)

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Dark Tutelage

Enchantment {2}{B} (3)

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
"It is a rough road that leads to the heights of greatness."
—Seneca, Epistles, trans. Gummere



Color Identity: B,Black
Printings:
Magic 2011 (Rare)

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Deathmark

Sorcery {B} (1)

Destroy target green or white creature.
There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.



Color Identity: B,Black
Printings:
Magic 2011 (Uncommon)

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Demon of Death's Gate

Creature Demon   9 / 9   {6}{B}{B}{B} (9)

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.



Color Identity: B,Black
Printings:
Magic 2011 (Mythic)

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Destructive Force

Sorcery {5}{R}{R} (7)

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.

Illus. Jung Park


Color Identity: R,Red
Printings:
Magic 2011 (Rare)

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No results found.
Bummer

234 cards found.