234 cards found.

Goblin Grenade

Sorcery {R} (1)

As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Don't underestimate the aerodynamic qualities of the common goblin.

Illus. Kev Walker


Color Identity: R,Red

Goblin Piker

Creature Goblin Warrior   2 / 1   {1}{R} (2)

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

Illus. DiTerlizzi


Color Identity: R,Red

Goblin Tunneler

Creature Goblin Rogue   1 / 1   {1}{R} (2)

{t}: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."



Color Identity: R,Red

Goblin War Paint

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."
—Skab, goblin secretkeeper

Illus. Austin Hsu


Color Identity: R,Red

Gorehorn Minotaurs

Creature Minotaur Warrior   3 / 3   {2}{R}{R} (4)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.



Color Identity: R,Red

Grand Abolisher

Creature Human Cleric   2 / 2   {W}{W} (2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."



Color Identity: W,White
Printings:
Magic 2012 (Rare)

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Grave Titan

Creature Giant   6 / 6   {4}{B}{B} (6)

Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.

Illus. Nils Hamm


Color Identity: B,Black


Greater Basilisk

Creature Basilisk   3 / 5   {3}{G}{G} (5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.



Color Identity: G,Green
Printings:
Magic 2012 (Common)

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Greatsword

Artifact Equipment   {3} (3)

Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.

Illus. Nic Klein


Color Identity:
Printings:
Magic 2012 (Uncommon)

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Griffin Rider

Creature Human Knight   1 / 1   {1}{W} (2)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Griffin Sentinel

Creature Griffin   1 / 3   {2}{W} (3)

Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Grim Lavamancer

Creature Human Wizard   1 / 1   {R} (1)

{R}, {t}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."



Color Identity: R,Red

Guardians' Pledge

Instant {1}{W}{W} (3)

White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Harbor Serpent

Creature Serpent   5 / 5   {4}{U}{U} (6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.

Illus. Daarken


Color Identity: U,Blue
Printings:
Magic 2012 (Common)

Foreign Names:

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Hideous Visage

Sorcery {2}{B} (3)

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"Seeing you cower before me is its own reward."

Illus. Nils Hamm


Color Identity: B,Black
Printings:
Magic 2012 (Common)

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Honor of the Pure

Enchantment {1}{W} (2)

White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.



Color Identity: W,White

Hunter's Insight

Instant {2}{G} (3)

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker



Color Identity: G,Green
Printings:
Magic 2012 (Uncommon)

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Ice Cage

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.



Color Identity: U,Blue
Printings:
Magic 2012 (Common)

Foreign Names:

Formats:

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Bummer

234 cards found.