1700 cards found.

Vraska's Finisher

Creature Gorgon Assassin   3 / 2   {2}{B} (0)

When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wake of Vultures

Creature Bird   3 / 1   {3}{B} (4)

Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wake the Reflections

Sorcery {W} (1)

Populate. (Create a token that's a copy of a creature token you control.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Walk the Plank

Sorcery {B}{B} (2)

Destroy target non-Merfolk creature.



Color Identity: B,Black
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Walking Corpse

Creature Zombie   2 / 2   {1}{B} (2)




Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:


Wall of Frost

Creature Wall   {1}{U}{U} (3)

Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:


Wall of One Thousand Cuts

Creature Wall   3 / 5   {3}{W}{W} (0)

Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wander in Death

Sorcery {2}{B} (3)

Return up to two target creature cards from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wandering Champion

Creature Human Monk   3 / 1   {1}{W} (2)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

War Behemoth

Creature Beast   3 / 6   {5}{W} (6)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Warden of Evos Isle

Creature Bird Wizard   2 / 2   {2}{U} (3)

Flying
Creature spells with flying you cast cost {1} less to cast.

Illus. Nils Hamm


Color Identity: U,Blue

Warden of the Eye

Creature Djinn Wizard   3 / 3   {2}{U}{R}{W} (5)

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.



Color Identity: R,U,W,Blue,Red,White
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Wargate

Sorcery {X}{G}{W}{U} (3)

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.



Color Identity: G,U,W,Green,White,Blue
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Warteye Witch

Creature Goblin Shaman   3 / 2   {2}{B} (0)

Whenever Warteye Witch or another creature you control dies, scry 1.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Watcher in the Web

Creature Spider   2 / 5   {4}{G} (5)

Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Watercourser

Creature Elemental   2 / 3   {2}{U} (3)

{U}: Watercourser gets +1/-1 until end of turn.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wave-Wing Elemental

Creature Elemental   3 / 4   {5}{U} (6)

Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wayfaring Temple

Creature Elemental   * / *   {1}{G}{W} (3)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)



Color Identity: G,W,Green,White
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

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1700 cards found.