1700 cards found.

Wayward Giant

Creature Giant   4 / 5   {4}{R} (5)

Menace



Color Identity: R,Red
Printings:
Mystery Booster (Common)

Foreign Names:

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Weapons Trainer

Creature Human Soldier Ally   3 / 2   {R}{W} (2)

Other creatures you control get +1/+0 as long as you control an Equipment.



Color Identity: R,W,Red,White
Printings:
Mystery Booster (Uncommon)

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Weathered Wayfarer

Creature Human Nomad Cleric   1 / 1   {W} (1)

{W}, {t}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.



Color Identity: W,White
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Wee Dragonauts

Creature Faerie Wizard   1 / 3   {1}{U}{R} (3)

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.



Color Identity: R,U,Blue,Red
Printings:
Mystery Booster (Uncommon)

Foreign Names:

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Weight of the Underworld

Enchantment Aura   {3}{B} (4)

Enchant creature
Enchanted creature gets -3/-2.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Weirded Vampire

Creature Vampire Horror   3 / 3   {3}{B} (4)

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Weldfast Wingsmith

Creature Human Artificer   3 / 3   {3}{U} (4)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Welkin Tern

Creature Bird   2 / 1   {1}{U} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

Illus. Yutaka Li


Color Identity: U,Blue

Wellwisher

Creature Elf   1 / 1   {1}{G} (2)

{t}: You gain 1 life for each Elf on the battlefield.



Color Identity: G,Green

Wheel of Fate

Sorcery (0)

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.

Illus. Kev Walker


Color Identity: R,Red
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Whelming Wave

Sorcery {2}{U}{U} (4)

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.



Color Identity: U,Blue
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Whiplash Trap

Instant Trap   {3}{U}{U} (5)

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

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Whir of Invention

Instant {X}{U}{U}{U} (3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.



Color Identity: U,Blue

Whispersilk Cloak

Artifact Equipment   {3} (3)

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}



Color Identity:

Wight of Precinct Six

Creature Zombie   1 / 1   {1}{B} (2)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.



Color Identity: B,Black




Wild Nacatl

Creature Cat Warrior   1 / 1   {G} (1)

Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

No results found.
Bummer

1700 cards found.