245 cards found.

Balduvian Hydra

Creature Hydra   {X}{R}{R} (2)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Balduvian Trading Post

Land (0)

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {C}{R}.
{1}, {t}: Balduvian Trading Post deals 1 damage to target attacking creature.

This card is on the reserved list.


Color Identity: Red
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Barbed Sextant

Artifact {1} (1)

{1}, {t}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Illus. Amy Weber


Color Identity:
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Binding Grasp

Enchantment Aura   {3}{U} (4)

Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter, Kjeldoran royal mage



Color Identity: U,Blue
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Bounty of the Hunt

Instant {3}{G}{G} (5)

You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.



Color Identity: G,Green


Brassclaw Orcs

Creature Orc   3 / 2   {2}{R} (3)

Brassclaw Orcs can't block creatures with power 2 or greater.
"A whole skin is worth a thousand victories."
—Orcish veteran of the Battle of Montford



Color Identity: R,Red
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Brimstone Dragon

Creature Dragon   6 / 6   {6}{R}{R} (8)

Flying, haste



Color Identity: R,Red
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Brine Shaman

Creature Human Cleric Shaman   1 / 1   {1}{B} (2)

{t}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
"The shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran priest



Color Identity: B,Blue,Black
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Broken Visage

Instant {4}{B} (5)

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.



Color Identity: B,Black
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Browse

Enchantment {2}{U}{U} (4)

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage



Color Identity: U,Blue
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Burnout

Instant {1}{R} (2)

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
"GOTCHA!"
—Jaya Ballard, task mage

Illus. Mike Raabe


Color Identity: R,Red
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Carapace

Enchantment Aura   {G} (1)

Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.



Color Identity: G,Green
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Caribou Range

Enchantment Aura   {2}{W}{W} (4)

Enchant land you control
Enchanted land has "{W}{W}, {t}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.



Color Identity: W,White
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Cloak of Confusion

Enchantment Aura   {1}{B} (2)

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.



Color Identity: B,Black
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Clockwork Steed

Artifact Creature Horse   {4} (4)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {t}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.



Color Identity:
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI



Color Identity: W,White
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

Conquer

Enchantment Aura   {3}{R}{R} (5)

Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, leader of the Knights of Stromgald



Color Identity: R,Red
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Counterspell

Instant {U}{U} (2)

Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."
—Gustha Ebbasdotter, Kjeldoran royal mage



Color Identity: U,Blue
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Dance of the Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.



Color Identity: B,Black
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

245 cards found.