245 cards found.

Musician

Creature Human Wizard   1 / 3   {2}{U} (3)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{t}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Narwhal

Creature Whale   2 / 2   {2}{U}{U} (4)

First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
—Kakra, sea troll

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Nature's Blessing

Enchantment {2}{G}{W} (4)

{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Be open to the blessings, whatever their form."
—Kaysa, elder druid of the Juniper Order



Color Identity: G,W,Green,White
Printings:
Masters Edition II (Uncommon)

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Nature's Wrath

Enchantment {4}{G}{G} (6)

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Necrite

Creature Thrull   2 / 2   {1}{B}{B} (3)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counterinsurgency.



Color Identity: B,Black
Printings:
Masters Edition II (Common)

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Necropotence

Enchantment {B}{B}{B} (3)

Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Illus. Mark Tedin


Color Identity: B,Black

Night Soil

Enchantment {G}{G} (2)

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.



Color Identity: G,Green
Printings:
Masters Edition II (Uncommon)

Foreign Names:

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Orc General

Creature Orc Warrior   2 / 2   {2}{R} (3)

{t}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth



Color Identity: R,Red
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Orcish Cannoneers

Creature Orc Warrior   1 / 3   {1}{R}{R} (3)

{t}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, orcish captain



Color Identity: R,Red
Printings:
Masters Edition II (Uncommon)

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Formats:

Orcish Captain

Creature Orc Warrior   1 / 1   {R} (1)

{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Orcish Conscripts

Creature Orc   2 / 2   {R} (1)

Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.



Color Identity: R,Red
Printings:
Masters Edition II (Common)

Foreign Names:

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Orcish Farmer

Creature Orc   2 / 2   {1}{R}{R} (3)

{t}: Target land becomes a Swamp until its controller's next untap step.
"Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"
—Toothlicker Harj, orcish captain



Color Identity: R,Red
Printings:
Masters Edition II (Common)

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Orcish Lumberjack

Creature Orc   1 / 1   {R} (1)

{t}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, orcish captain



Color Identity: R,Red,Green
Printings:
Masters Edition II (Common)

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Orcish Squatters

Creature Orc   2 / 3   {4}{R} (5)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.



Color Identity: R,Red
Printings:
Masters Edition II (Rare)

Foreign Names:

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Orcish Veteran

Creature Orc   2 / 2   {2}{R} (3)

Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.



Color Identity: R,Red
Printings:
Masters Edition II (Common)

Foreign Names:

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Order of the Sacred Torch

Creature Human Knight   2 / 2   {1}{W}{W} (3)

{t}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.



Color Identity: W,White
Printings:
Masters Edition II (Rare)

Foreign Names:

Formats:

Order of the White Shield

Creature Human Knight   2 / 1   {W}{W} (2)

Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
"Shall we turn away a worthy soul because his parents were peasants? I think not."
—Lucilde Fiksdotter, leader of the Order of the White Shield



Color Identity: W,White
Printings:
Masters Edition II (Uncommon)

Foreign Names:

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Panic

Instant {R} (1)

Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!"
—Jaya Ballard, Task Mage



Color Identity: R,Red
Printings:
Masters Edition II (Common)

Foreign Names:

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Personal Tutor

Sorcery {U} (1)

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.



Color Identity: U,Blue
Printings:
Masters Edition II (Uncommon)

Foreign Names:

Formats:

Phantasmal Fiend

Creature Illusion   1 / 5   {3}{B} (4)

{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.



Color Identity: B,Black,Blue
Printings:
Masters Edition II (Common)

Foreign Names:

Formats:

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245 cards found.