220 cards found.

Cosmic Horror

Creature Horror   7 / 7   {3}{B}{B}{B} (6)

First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
"Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock



Color Identity: B,Black
Printings:
Masters Edition III (Rare)

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Crimson Kobolds

Creature Kobold   {0} (0)

"Kobolds are harmless."
—Bearand the Bold, epitaph



Color Identity: R
Printings:
Masters Edition III (Common)

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Crimson Manticore

Creature Manticore   2 / 2   {2}{R}{R} (4)

Flying
{R}, {t}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, manticores can be fearsome allies. As dinner companions, however, they are best left alone.



Color Identity: R,Red
Printings:
Masters Edition III (Uncommon)

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D'Avenant Archer

Creature Human Soldier Archer   1 / 2   {2}{W} (3)

{t}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.



Color Identity: W,White
Printings:
Masters Edition III (Common)

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Dance of Many

Enchantment {U}{U} (2)

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.



Color Identity: U,Blue
Printings:
Masters Edition III (Uncommon)

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Demonic Torment

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.



Color Identity: B,Black
Printings:
Masters Edition III (Common)

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Desperate Charge

Sorcery {2}{B} (3)

Creatures you control get +2/+0 until end of turn.
"Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge."



Color Identity: B,Black
Printings:
Masters Edition III (Common)

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Didgeridoo

Artifact {1} (1)

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
"Play the song of he who delivered us. Play the song of Feroz."
—Onatah, Anaba Shaman

This card is on the reserved list.


Color Identity:
Printings:
Masters Edition III (Uncommon)

Foreign Names:

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Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.

Illus. Amy Weber


Color Identity: W,White
Printings:
Masters Edition III (Common)

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Disharmony

Instant {2}{R} (3)

Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Masters Edition III (Uncommon)

Foreign Names:

Formats:

Divine Intervention

Enchantment {6}{W}{W} (8)

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

Illus. Amy Weber
This card is on the reserved list.


Color Identity: W,White
Printings:
Masters Edition III (Rare)

Foreign Names:

Formats:

Dong Zhou, the Tyrant

Legendary Creature Human Soldier   3 / 3   {4}{R} (5)

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.



Color Identity: R,Red
Printings:
Masters Edition III (Rare)

Foreign Names:

Formats:

Eightfold Maze

Instant {2}{W} (3)

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.



Color Identity: W,White
Printings:
Masters Edition III (Uncommon)

Foreign Names:

Formats:

Elves of Deep Shadow

Creature Elf Druid   1 / 1   {G} (1)

{t}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council



Color Identity: G,Black,Green


Exorcist

Creature Human Cleric   1 / 1   {W}{W} (2)

{1}{W}, {t}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

This card is on the reserved list.


Color Identity: W,White
Printings:
Masters Edition III (Uncommon)

Foreign Names:

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Faerie Noble

Creature Faerie Noble   1 / 2   {2}{G} (3)

Flying
Other Faerie creatures you control get +0/+1.
{t}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable

This card is on the reserved list.


Color Identity: G,Green
Printings:
Masters Edition III (Uncommon)

Foreign Names:

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False Defeat

Sorcery {3}{W} (4)

Return target creature card from your graveyard to the battlefield.
"All warfare is based on deception."
—Sun Tzu, Art of War (trans. Giles)

Illus. Li Wang


Color Identity: W,White
Printings:
Masters Edition III (Uncommon)

Foreign Names:

Formats:

Famine

Sorcery {3}{B}{B} (5)

Famine deals 3 damage to each creature and each player.
"But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside."

Illus. Sun Nan


Color Identity: B,Black
Printings:
Masters Edition III (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

220 cards found.