260 cards found.

Rockslide Ambush

Sorcery {1}{R} (2)

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.



Color Identity: R,Red
Printings:
Masters Edition IV (Common)

Foreign Names:

Formats:

Sandstorm

Instant {G} (1)

Sandstorm deals 1 damage to each attacking creature.
Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.



Color Identity: G,Green
Printings:
Masters Edition IV (Common)

Foreign Names:

Formats:


Savannah Lions

Creature Cat   2 / 1   {W} (1)

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.



Color Identity: W,White

Scarecrow

Artifact Creature Scarecrow   2 / 2   {5} (5)

{6}, {t}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.



Color Identity:
Printings:
Masters Edition IV (Uncommon)

Foreign Names:

Formats:

Scarwood Bandits

Creature Human Rogue   2 / 2   {2}{G}{G} (4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{2}{G}, {t}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Illus. Mark Poole
This card is on the reserved list.


Color Identity: G,Green
Printings:
Masters Edition IV (Rare)

Foreign Names:

Formats:

Scavenger Folk

Creature Human   1 / 1   {G} (1)

{G}, {t}, Sacrifice Scavenger Folk: Destroy target artifact.



Color Identity: G,Green
Printings:
Masters Edition IV (Common)

Foreign Names:

Formats:

Scavenging Ghoul

Creature Zombie   2 / 2   {3}{B} (4)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.



Color Identity: B,Black


Sea Serpent

Creature Serpent   5 / 5   {5}{U} (6)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?



Color Identity: U,Blue

Sedge Troll

Creature Troll   2 / 2   {2}{R} (3)

Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

This card is on the reserved list.


Color Identity: R,Black,Red

Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.



Color Identity: B,Black

Serendib Djinn

Creature Djinn   5 / 6   {2}{U}{U} (4)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Masters Edition IV (Rare)

Foreign Names:

Formats:

Serra Angel

Creature Angel   4 / 4   {3}{W}{W} (5)

Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.



Color Identity: W,White
Printings:
Masters Edition IV (Uncommon)

Foreign Names:

Formats:

Serra Aviary

World Enchantment {3}{W} (4)

Creatures with flying get +1/+1.
"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."
—Taysir

This card is on the reserved list.


Color Identity: W,White
Printings:
Masters Edition IV (Uncommon)

Foreign Names:

Formats:

Serra Bestiary

Enchantment Aura   {W}{W} (2)

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {t} in their costs can't be activated.

Illus. Steve Luke


Color Identity: W,White
Printings:
Masters Edition IV (Common)

Foreign Names:

Formats:

Shapeshifter

Artifact Creature Shapeshifter   * / 7   {6} (6)

As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.



Color Identity:
Printings:
Masters Edition IV (Uncommon)

Foreign Names:

Formats:

Shivan Dragon

Creature Dragon   5 / 5   {4}{R}{R} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.



Color Identity: R,Red


Sleight of Hand

Sorcery {U} (1)

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.



Color Identity: U,Blue
Printings:
Masters Edition IV (Common)

Foreign Names:

Formats:

No results found.
Bummer

260 cards found.