260 cards found.

Temple Acolyte

Creature Human Cleric   1 / 3   {1}{W} (2)

When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.

Illus. Lubov


Color Identity: W,White
Printings:
Masters Edition IV (Common)

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Formats:


Tetravus

Artifact Creature Construct   1 / 1   {6} (6)

Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

Illus. Mark Tedin


Color Identity:
Printings:
Masters Edition IV (Rare)

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Theft of Dreams

Sorcery {2}{U} (3)

Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.

Illus. Adam Rex


Color Identity: U,Blue
Printings:
Masters Edition IV (Uncommon)

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Thing from the Deep

Creature Leviathan   9 / 9   {6}{U}{U}{U} (9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.



Color Identity: U,Blue
Printings:
Masters Edition IV (Rare)

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Thunder Dragon

Creature Dragon   5 / 5   {5}{R}{R} (7)

Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.



Color Identity: R,Red
Printings:
Masters Edition IV (Rare)

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Time Vault

Artifact {2} (2)

Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{t}: Take an extra turn after this one.

Illus. Mark Tedin
This card is on the reserved list.


Color Identity:
Printings:
Masters Edition IV (Rare)

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Formats:

Titania's Song

Enchantment {3}{G} (4)

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.



Color Identity: G,Green
Printings:
Masters Edition IV (Rare)

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Transmute Artifact

Sorcery {U}{U} (2)

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Masters Edition IV (Rare)

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Triassic Egg

Artifact {4} (4)

{3}, {t}: Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one —
• You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
• Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.



Color Identity:
Printings:
Masters Edition IV (Rare)

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Two-Headed Giant of Foriys

Creature Giant   4 / 4   {4}{R} (5)

Trample
Two-Headed Giant of Foriys can block an additional creature each combat.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Masters Edition IV (Uncommon)

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Urza's Chalice

Artifact {1} (1)

Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.



Color Identity:
Printings:
Masters Edition IV (Common)

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Urza's Mine

Land Urza’s Mine   (0)

{t}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Mines became common as cities during the days of the artificers.



Color Identity:

Urza's Miter

Artifact {3} (3)

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.

This card is on the reserved list.


Color Identity:
Printings:
Masters Edition IV (Rare)

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Urza's Power Plant

Land Urza’s Power-Plant   (0)

{t}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Artifact construction requires immense resources.

Illus. Mark Tedin


Color Identity:

Urza's Tower

Land Urza’s Tower   (0)

{t}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.

Illus. Mark Poole


Color Identity:

No results found.
Bummer

260 cards found.