260 cards found.

Goblin Cavaliers

Creature Goblin   3 / 2   {2}{R} (3)

They get along so well with their goats because they're practically goats themselves.

Illus. DiTerlizzi


Color Identity: R,Red
Printings:
Masters Edition IV (Common)

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Goblin Caves

Enchantment Aura   {1}{R}{R} (3)

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.



Color Identity: R,Red
Printings:
Masters Edition IV (Common)

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Goblin Firestarter

Creature Goblin   1 / 1   {R} (1)

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.



Color Identity: R,Red
Printings:
Masters Edition IV (Common)

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Goblin General

Creature Goblin Warrior   1 / 1   {1}{R}{R} (3)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run like crazy.



Color Identity: R,Red
Printings:
Masters Edition IV (Uncommon)

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Goblin Shrine

Enchantment Aura   {1}{R}{R} (3)

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.



Color Identity: R,Red
Printings:
Masters Edition IV (Common)

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Goblin Warrens

Enchantment {2}{R} (3)

{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."
—Sarpadian Empires, vol. IV



Color Identity: R,Red
Printings:
Masters Edition IV (Uncommon)

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Gorilla War Cry

Instant {1}{R} (2)

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.



Color Identity: R,Red
Printings:
Masters Edition IV (Common)

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Grapeshot Catapult

Artifact Creature Construct   2 / 3   {4} (4)

{t}: Grapeshot Catapult deals 1 damage to target creature with flying.
For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.



Color Identity:
Printings:
Masters Edition IV (Uncommon)

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Gravebind

Instant {B} (1)

Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Masters Edition IV (Common)

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Guardian Beast

Creature Beast   2 / 4   {3}{B} (4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Masters Edition IV (Rare)

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Harsh Justice

Instant {2}{W} (3)

Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.



Color Identity: W,White
Printings:
Masters Edition IV (Rare)

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Hasran Ogress

Creature Ogre   3 / 2   {B}{B} (2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.



Color Identity: B,Black
Printings:
Masters Edition IV (Common)

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Horn of Deafening

Artifact {4} (4)

{2}, {t}: Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."



Color Identity:
Printings:
Masters Edition IV (Uncommon)

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Ice Cauldron

Artifact {4} (4)

{X}, {t}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{t}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

This card is on the reserved list.


Color Identity:
Printings:
Masters Edition IV (Rare)

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In the Eye of Chaos

World Enchantment {2}{U} (3)

Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Masters Edition IV (Rare)

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Instill Energy

Enchantment Aura   {G} (1)

Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.



Color Identity: G,Green

Ironhoof Ox

Creature Ox   4 / 4   {3}{G}{G} (5)

Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.



Color Identity: G,Green
Printings:
Masters Edition IV (Common)

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No results found.
Bummer

260 cards found.