335 cards found.

Aerial Caravan

Creature Human Soldier   4 / 3   {4}{U}{U} (6)

Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Successful delivery is not guaranteed.

Illus. DiTerlizzi


Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Afterlife

Instant {2}{W} (3)

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.



Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Alabaster Wall

Creature Wall   {2}{W} (3)

Defender (This creature can't attack.)
{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Alley Grifters

Creature Human Mercenary   2 / 2   {1}{B}{B} (3)

Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Ancestral Mask

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.



Color Identity: G,Green
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Armistice

Enchantment {2}{W} (3)

{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Arms Dealer

Creature Goblin Rogue   1 / 1   {2}{R} (3)

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.



Color Identity: R,Red
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Arrest

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.



Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Assembly Hall

Artifact {5} (5)

{4}, {t}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Ballista Squad

Creature Human Rebel   2 / 2   {3}{W} (4)

{X}{W}, {t}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.



Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Balloon Peddler

Creature Human Spellshaper   2 / 2   {2}{U} (3)

{U}, {t}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Barbed Wire

Artifact {3} (3)

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.



Color Identity:
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Bargaining Table

Artifact {5} (5)

{X}, {t}: Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Battle Rampart

Creature Wall   1 / 3   {2}{R} (3)

Defender
{t}: Target creature gains haste until end of turn.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Battle Squadron

Creature Goblin   * / *   {3}{R}{R} (5)

Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Bifurcate

Sorcery {3}{G} (4)

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Black Market

Enchantment {3}{B}{B} (5)

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Blaster Mage

Creature Human Spellshaper   2 / 2   {2}{R} (3)

{R}, {t}, Discard a card: Destroy target Wall.
"Don't get up. I'll show myself out."



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Blockade Runner

Creature Merfolk   2 / 2   {3}{U} (4)

{U}: Blockade Runner can't be blocked this turn.
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Blood Hound

Creature Dog   1 / 1   {2}{R} (3)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.



Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

No results found.
Bummer

335 cards found.