335 cards found.

Squee, Goblin Nabob

Legendary Creature Goblin   1 / 1   {2}{R} (3)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"General?!" Tahngarth roared. "General nuisance, maybe."



Color Identity: R,Red

Squeeze

Enchantment {3}{U} (4)

Sorcery spells cost {3} more to cast.
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.

Illus. DiTerlizzi


Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Stamina

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.



Color Identity: G,Green
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Statecraft

Enchantment {3}{U} (4)

Prevent all combat damage that would be dealt to and dealt by creatures you control.
"Inside these walls, peace; outside, sharks. You choose."
—Saprazzan vizier

Illus. Mike Ploog


Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Steadfast Guard

Creature Human Rebel   2 / 2   {W}{W} (2)

Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.

Illus. Adam Rex


Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Stinging Barrier

Creature Wall   {2}{U}{U} (4)

Defender (This creature can't attack.)
{U}, {t}: Stinging Barrier deals 1 damage to any target.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:


Story Circle

Enchantment {1}{W}{W} (3)

As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.



Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Strongarm Thug

Creature Human Mercenary   1 / 1   {2}{B} (3)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."



Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Subterranean Hangar

Land (0)

Subterranean Hangar enters the battlefield tapped.
{t}: Put a storage counter on Subterranean Hangar.
{t}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.



Color Identity: Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Sustenance

Enchantment {1}{G} (2)

{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.

Illus. Qiao Dafu


Color Identity: G,Green
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Mercadian Masques (Common)
Mercadian Masques (Common)
Mercadian Masques (Common)
Mercadian Masques (Common)

Foreign Names:
Japanese
Korean

Formats:

Task Force

Creature Human Rebel   1 / 3   {2}{W} (3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
They are the reflection of Rushwood's glow on the edge of a wooden sword.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Tectonic Break

Sorcery {X}{R}{R} (2)

Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.



Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Territorial Dispute

Enchantment {4}{R}{R} (6)

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.

Illus. Mike Ploog


Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Thermal Glider

Creature Human Rebel   2 / 1   {2}{W} (3)

Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel

Illus. Mark Zug


Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Thieves' Auction

Sorcery {4}{R}{R}{R} (7)

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.



Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Thrashing Wumpus

Creature Beast   3 / 3   {3}{B}{B} (5)

{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Thunderclap

Instant {2}{R} (3)

You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Thwart

Instant {2}{U}{U} (4)

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

335 cards found.