335 cards found.

Cave-In

Sorcery {3}{R}{R} (5)

You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Cavern Crawler

Creature Insect   {2}{R} (3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{R}: Cavern Crawler gets +1/-1 until end of turn.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Ceremonial Guard

Creature Human Soldier   3 / 4   {2}{R} (3)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

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Chambered Nautilus

Creature Nautilus Beast   2 / 2   {2}{U} (3)

Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Chameleon Spirit

Creature Illusion Spirit   * / *   {3}{U} (4)

As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Charisma

Enchantment Aura   {U}{U}{U} (3)

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.



Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Charm Peddler

Creature Human Spellshaper   1 / 1   {W} (1)

{W}, {t}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Charmed Griffin

Creature Griffin   3 / 3   {3}{W} (4)

Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?

Illus. Ray Lago


Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Cho-Arrim Alchemist

Creature Human Spellshaper   1 / 1   {W} (1)

{1}{W}{W}, {t}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Cho-Arrim Bruiser

Creature Ogre Rebel   3 / 4   {5}{W} (6)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Cho-Arrim Legate

Creature Human Soldier   1 / 2   {2}{W} (3)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black

Illus. rk post


Color Identity: W,White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Cho-Manno's Blessing

Enchantment Aura   {W}{W} (2)

Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Cho-Manno, Revolutionary

Legendary Creature Human Rebel   2 / 2   {2}{W}{W} (4)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno



Color Identity: W,White

Cinder Elemental

Creature Elemental   2 / 2   {3}{R} (4)

{X}{R}, {t}, Sacrifice Cinder Elemental: It deals X damage to any target.
Their rage can grow to such proportions that they explode in a cloud of fire.



Color Identity: R,Red
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Clear the Land

Sorcery {2}{G} (3)

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Close Quarters

Enchantment {2}{R}{R} (4)

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.



Color Identity: R,Red
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Cloud Sprite

Creature Faerie   1 / 1   {U} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Coastal Piracy

Enchantment {2}{U}{U} (4)

Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Collective Unconscious

Sorcery {4}{G}{G} (6)

Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Common Cause

Enchantment {2}{W} (3)

Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

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Bummer

335 cards found.