335 cards found.

Deepwood Elder

Creature Dryad Spellshaper   2 / 2   {G}{G} (2)

{X}{G}{G}, {t}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Deepwood Ghoul

Creature Zombie   2 / 1   {2}{B} (3)

Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Deepwood Legate

Creature Shade   1 / 1   {3}{B} (4)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.



Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Deepwood Tantiv

Creature Beast   2 / 4   {4}{G} (5)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.

Illus. Joel Biske


Color Identity: G,Green
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Deepwood Wolverine

Creature Wolverine   1 / 1   {G} (1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?

Illus. Ray Lago


Color Identity: G,Green
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Dehydration

Enchantment Aura   {3}{U} (4)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat."
—Sisay



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Delraich

Creature Horror   6 / 6   {6}{B} (7)

You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
It wears the souls of its victims like jewels on a chain.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Desert Twister

Sorcery {4}{G}{G} (6)

Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.



Color Identity: G,Green

Devout Witness

Creature Human Spellshaper   2 / 2   {2}{W} (3)

{1}{W}, {t}, Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Diplomatic Escort

Creature Human Spellshaper   1 / 1   {1}{U} (2)

{U}, {t}, Discard a card: Counter target spell or ability that targets a creature.



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Diplomatic Immunity

Enchantment Aura   {1}{U} (2)

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying

Illus. Adam Rex


Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Distorting Lens

Artifact {2} (2)

{t}: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.

Illus. Glen Angus


Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Drake Hatchling

Creature Drake   1 / 3   {2}{U} (3)

Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
There is beauty in the space between learning to fly and taking it for granted.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Dust Bowl

Land (0)

{t}: Add {C}.
{3}, {t}, Sacrifice a land: Destroy target nonbasic land.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Embargo

Enchantment {3}{U} (4)

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.



Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Energy Flux

Enchantment {2}{U} (3)

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.

Illus. Qiao Dafu


Color Identity: U,Blue

Enslaved Horror

Creature Horror   4 / 4   {3}{B} (4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

Illus. Mike Ploog


Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Erithizon

Creature Beast   4 / 4   {2}{G}{G} (4)

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Extortion

Sorcery {3}{B}{B} (5)

Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

No results found.
Bummer

335 cards found.