335 cards found.

Extravagant Spirit

Creature Spirit   4 / 4   {3}{U} (4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
The fewer your possessions, the fewer your worries.



Color Identity: U,Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Eye of Ramos

Artifact {3} (3)

{t}: Add {U}.
Sacrifice Eye of Ramos: Add {U}.
Ramos wept, and there were seas.



Color Identity: Blue
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

False Demise

Enchantment Aura   {2}{U} (3)

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Ferocity

Enchantment Aura   {1}{G} (2)

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth



Color Identity: G,Green
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Flailing Manticore

Creature Manticore   3 / 3   {3}{R} (4)

Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.



Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Flailing Ogre

Creature Ogre   3 / 3   {2}{R} (3)

{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.



Color Identity: R,Red
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Flailing Soldier

Creature Human Soldier   2 / 2   {R} (1)

{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Flaming Sword

Enchantment Aura   {1}{R} (2)

Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Food Chain

Enchantment {2}{G} (3)

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Forced March

Sorcery {X}{B}{B}{B} (3)

Destroy all creatures with converted mana cost X or less.
The Caterans call it a screening process. The dead are in no condition to argue.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Mercadian Masques (Common)
Mercadian Masques (Common)
Mercadian Masques (Common)
Mercadian Masques (Common)

Foreign Names:
Japanese
Korean

Formats:

Foster

Enchantment {2}{G}{G} (4)

Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Fountain Watch

Creature Human Cleric   2 / 4   {3}{W}{W} (5)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Fountain of Cho

Land (0)

Fountain of Cho enters the battlefield tapped.
{t}: Put a storage counter on Fountain of Cho.
{t}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.



Color Identity: White
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Fresh Volunteers

Creature Human Rebel   2 / 2   {1}{W} (2)

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Furious Assault

Enchantment {2}{R} (3)

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
—Kyren overseer



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Game Preserve

Enchantment {2}{G} (3)

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

General's Regalia

Artifact {3} (3)

{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Gerrard's Irregulars

Creature Human Soldier   4 / 2   {4}{R} (5)

Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Ghoul's Feast

Instant {1}{B} (2)

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."



Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

335 cards found.