150 cards found.

Floodchaser

Creature Elemental   {5}{U} (6)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Forfend

Instant {1}{W} (2)

Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
—Clachan Tales



Color Identity: W,White
Printings:
Morningtide (Common)

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Frogtosser Banneret

Creature Goblin Rogue   1 / 1   {1}{B} (2)

Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.



Color Identity: B,Black
Printings:
Morningtide (Common)

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Game-Trail Changeling

Creature Shapeshifter   4 / 4   {3}{G}{G} (5)

Changeling (This card is every creature type.)
Trample
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run



Color Identity: G,Green

Gilt-Leaf Archdruid

Creature Elf Druid   3 / 3   {3}{G}{G} (5)

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
"In our hands, the natural world finds more beauty than nature alone could ever provide."



Color Identity: G,Green
Printings:
Morningtide (Rare)

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Graceful Reprieve

Instant {1}{W} (2)

When target creature dies this turn, return that card to the battlefield under its owner's control.
"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."



Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Greatbow Doyen

Creature Elf Archer   2 / 4   {4}{G} (5)

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
"My arrows will ever find you."



Color Identity: G,Green
Printings:
Morningtide (Rare)

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Grimoire Thief

Creature Merfolk Rogue   2 / 2   {U}{U} (2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.



Color Identity: U,Blue
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Heritage Druid

Creature Elf Druid   1 / 1   {G} (1)

Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid



Color Identity: G,Green
Printings:
Morningtide (Uncommon)

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Hostile Realm

Enchantment Aura   {2}{R} (3)

Enchant land
Enchanted land has "{t}: Target creature can't block this turn."
Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.

Illus. John Avon


Color Identity: R,Red
Printings:
Morningtide (Common)

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Hunting Triad

Tribal Sorcery Elf   {3}{G} (4)

Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
"Eyeblights are easy to track. Just follow the imperfections."

Illus. Jim Nelson


Color Identity: G,Green
Printings:
Morningtide (Uncommon)

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Idyllic Tutor

Sorcery {2}{W} (3)

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
"If one's life is blessed, solutions to all life's problems will appear at the right moment."
—The Book of Kith and Kin



Color Identity: W,White
Printings:
Morningtide (Rare)

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Indomitable Ancients

Creature Treefolk Warrior   2 / 10   {2}{W}{W} (4)

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
—The Tale of Odum and Broadbark



Color Identity: W,White
Printings:
Morningtide (Rare)

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Ink Dissolver

Creature Merfolk Wizard   2 / 1   {1}{U} (2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Inspired Sprite

Creature Faerie Wizard   2 / 2   {3}{U} (4)

Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{t}: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Morningtide (Uncommon)

Foreign Names:

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Kindled Fury

Instant {R} (1)

Target creature gets +1/+0 and gains first strike until end of turn.
"All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion."
—Illulia, flamekin soulstoke

Illus. Shelly Wan


Color Identity: R,Red
Printings:
Morningtide (Common)

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Kinsbaile Borderguard

Creature Kithkin Soldier   1 / 1   {1}{W}{W} (3)

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.



Color Identity: W,White

Kinsbaile Cavalier

Creature Kithkin Knight   2 / 2   {3}{W} (4)

Knight creatures you control have double strike.
Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.



Color Identity: W,White

Kithkin Zephyrnaut

Creature Kithkin Soldier   2 / 2   {2}{W} (3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.



Color Identity: W,White
Printings:
Morningtide (Common)

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Knowledge Exploitation

Tribal Sorcery Rogue   {5}{U}{U} (7)

Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles their library.



Color Identity: U,Blue
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

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150 cards found.