150 cards found.

Nightshade Schemers

Creature Faerie Wizard   3 / 2   {4}{B} (5)

Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.



Color Identity: B,Black
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Noggin Whack

Tribal Sorcery Rogue   {2}{B}{B} (4)

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.



Color Identity: B,Black
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Notorious Throng

Tribal Sorcery Rogue   {3}{U} (4)

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.



Color Identity: U,Blue
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Obsidian Battle-Axe

Tribal Artifact Warrior Equipment   {3} (3)

Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
It's the flint that sparks a warrior's rage.



Color Identity:
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Offalsnout

Creature Elemental   2 / 2   {2}{B} (3)

Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)



Color Identity: B,Black
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Oona's Blackguard

Creature Faerie Rogue   1 / 1   {1}{B} (2)

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Illus. Kev Walker


Color Identity: B,Black

Orchard Warden

Creature Treefolk Shaman   4 / 6   {4}{G}{G} (6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."



Color Identity: G,Green
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Order of the Golden Cricket

Creature Kithkin Knight   2 / 2   {1}{W} (2)

Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell

Illus. Mark Zug


Color Identity: W,White
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Pack's Disdain

Instant {1}{B} (2)

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither.



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Preeminent Captain

Creature Kithkin Soldier   2 / 2   {2}{W} (3)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
"If you need an example to lead others to the front lines, consider the precedent set."



Color Identity: W,White
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Prickly Boggart

Creature Goblin Rogue   1 / 1   {B} (1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Even without the spines, who would dare to touch it?"
—Desmera, perfect of Wren's Run



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Primal Beyond

Land (0)

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{t}: Add {C}.
{t}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Illus. Mark Tedin


Color Identity:
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Pulling Teeth

Sorcery {1}{B} (2)

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Pyroclast Consul

Creature Elemental Shaman   3 / 3   {3}{R}{R} (5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.



Color Identity: R,Red
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Rage Forger

Creature Elemental Shaman   2 / 2   {2}{R} (3)

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.



Color Identity: R,Red
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Reach of Branches

Tribal Instant Treefolk   {4}{G} (5)

Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits.



Color Identity: G,Green
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Recross the Paths

Sorcery {2}{G} (3)

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: G,Green
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Redeem the Lost

Instant {1}{W} (2)

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: W,White
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Reins of the Vinesteed

Enchantment Aura   {3}{G} (4)

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.



Color Identity: G,Green
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Release the Ants

Instant {1}{R} (2)

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: R,Red
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

150 cards found.