150 cards found.

Stenchskipper

Creature Elemental   6 / 5   {3}{B} (4)

Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan



Color Identity: B,Black
Printings:
Morningtide (Rare)

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Formats:

Stingmoggie

Creature Elemental   {3}{R} (4)

Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.



Color Identity: R,Red
Printings:
Morningtide (Common)

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Stinkdrinker Bandit

Creature Goblin Rogue   2 / 1   {3}{B} (4)

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.



Color Identity: B,Black
Printings:
Morningtide (Uncommon)

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Stomping Slabs

Sorcery {2}{R} (3)

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.



Color Identity: R,Red
Printings:
Morningtide (Uncommon)

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Stonehewer Giant

Creature Giant Warrior   4 / 4   {3}{W}{W} (5)

Vigilance
{1}{W}, {t}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."



Color Identity: W,White
Printings:
Morningtide (Rare)

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Stonybrook Banneret

Creature Merfolk Wizard   1 / 1   {1}{U} (2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Formats:

Stonybrook Schoolmaster

Creature Merfolk Wizard   1 / 2   {2}{W} (3)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.



Color Identity: W,White
Printings:
Morningtide (Common)

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Stream of Unconsciousness

Tribal Instant Wizard   {U} (1)

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Sunflare Shaman

Creature Elemental Shaman   2 / 1   {1}{R} (2)

{1}{R}, {t}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
A spark to light the guttered heart.



Color Identity: R,Red
Printings:
Morningtide (Common)

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Supreme Exemplar

Creature Elemental   10 / 10   {6}{U} (7)

Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Morningtide (Rare)

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Swell of Courage

Instant {3}{W}{W} (5)

Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
"Tideshaping is more than creating a few
new puddles."

Illus. Jim Nelson


Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Taurean Mauler

Creature Shapeshifter   2 / 2   {2}{R} (3)

Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.



Color Identity: R,Red

Thieves' Fortune

Tribal Instant Rogue   {2}{U} (3)

Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Morningtide (Uncommon)

Foreign Names:

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Thornbite Staff

Tribal Artifact Shaman Equipment   {2} (2)

Equipped creature has "{2}, {t}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}



Color Identity:
Printings:
Morningtide (Uncommon)

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Titan's Revenge

Sorcery {X}{R}{R} (2)

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: R,Red
Printings:
Morningtide (Rare)

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Formats:

Unstoppable Ash

Creature Treefolk Warrior   5 / 5   {3}{G} (4)

Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.



Color Identity: G,Green
Printings:
Morningtide (Rare)

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Formats:

Vendilion Clique

Legendary Creature Faerie Wizard   3 / 1   {1}{U}{U} (3)

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.



Color Identity: U,Blue

Vengeful Firebrand

Creature Elemental Warrior   5 / 2   {3}{R} (4)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
The flame of a warrior is never extinguished.



Color Identity: R,Red
Printings:
Morningtide (Rare)

Foreign Names:

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Veteran's Armaments

Tribal Artifact Soldier Equipment   {2} (2)

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}



Color Identity:
Printings:
Morningtide (Uncommon)

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Violet Pall

Tribal Instant Faerie   {4}{B} (5)

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the offspring of Oona and mischief.



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

Formats:

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150 cards found.