291 cards found.

Sculpting Steel

Artifact {3} (3)

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.



Color Identity:
Printings:
Mirrodin (Rare)

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Formats:

Scythe of the Wretched

Artifact Equipment   {2} (2)

Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:


Second Sunrise

Instant {1}{W}{W} (3)

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.



Color Identity: W,White
Printings:
Mirrodin (Rare)

Foreign Names:

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Seething Song

Instant {2}{R} (3)

Add {R}{R}{R}{R}{R}.
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.



Color Identity: R,Red

Serum Tank

Artifact {3} (3)

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {t}, Remove a charge counter from Serum Tank: Draw a card.



Color Identity:
Printings:
Mirrodin (Uncommon)

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Formats:

Shared Fate

Enchantment {4}{U} (5)

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.



Color Identity: U,Blue
Printings:
Mirrodin (Rare)

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Shrapnel Blast

Instant {1}{R} (2)

As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.



Color Identity: R,Red

Silver Myr

Artifact Creature Myr   1 / 1   {2} (2)

{t}: Add {U}.
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

Illus. Kev Walker


Color Identity: Blue
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Skeleton Shard

Artifact {3} (3)

{3}, {t} or {B}, {t}: Return target artifact creature card from your graveyard to your hand.
Metal permeates the marrow of every bone in Mephidross—except one.



Color Identity: Black
Printings:
Mirrodin (Uncommon)

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Skyhunter Cub

Creature Cat Knight   2 / 2   {2}{W} (3)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.



Color Identity: W,White
Printings:
Mirrodin (Common)

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Skyhunter Patrol

Creature Cat Knight   2 / 3   {2}{W}{W} (4)

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."
—Raksha Golden Cub, leonin kha



Color Identity: W,White

Slagwurm Armor

Artifact Equipment   {1} (1)

Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

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Slith Ascendant

Creature Slith   1 / 1   {1}{W}{W} (3)

Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.



Color Identity: W,White
Printings:
Mirrodin (Uncommon)

Foreign Names:

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Slith Bloodletter

Creature Slith   1 / 1   {B}{B} (2)

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.



Color Identity: B,Black
Printings:
Mirrodin (Uncommon)

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Slith Firewalker

Creature Slith   1 / 1   {R}{R} (2)

Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.



Color Identity: R,Red

Slith Predator

Creature Slith   1 / 1   {G}{G} (2)

Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.



Color Identity: G,Green
Printings:
Mirrodin (Uncommon)

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Slith Strider

Creature Slith   1 / 1   {1}{U}{U} (3)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.



Color Identity: U,Blue
Printings:
Mirrodin (Uncommon)

Foreign Names:

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Solar Tide

Sorcery {4}{W}{W} (6)

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)



Color Identity: W,White
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

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Bummer

291 cards found.