291 cards found.

Tower of Eons

Artifact {4} (4)

{8}, {t}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.

Illus. John Avon


Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Tower of Fortunes

Artifact {4} (4)

{8}, {t}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.



Color Identity:
Printings:
Mirrodin (Rare)

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Tower of Murmurs

Artifact {4} (4)

{8}, {t}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.

Illus. Glen Angus


Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Trash for Treasure

Sorcery {2}{R} (3)

As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.



Color Identity: R,Red
Printings:
Mirrodin (Rare)

Foreign Names:

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Tree of Tales

Artifact Land (0)

(Tree of Tales isn't a spell.)
{t}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

Illus. John Avon


Color Identity: Green
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Triskelion

Artifact Creature Construct   1 / 1   {6} (6)

Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.



Color Identity:

Troll Ascetic

Creature Troll Shaman   3 / 2   {1}{G}{G} (3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.

Illus. Puddnhead


Color Identity: G,Green

Trolls of Tel-Jilad

Creature Troll Shaman   5 / 6   {5}{G}{G} (7)

{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."



Color Identity: G,Green
Printings:
Mirrodin (Uncommon)

Foreign Names:

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Turn to Dust

Instant {G} (1)

Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.



Color Identity: G,Green
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Vault of Whispers

Artifact Land (0)

(Vault of Whispers isn't a spell.)
{t}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.



Color Identity: Black
Printings:
Mirrodin (Common)

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Formats:

Vedalken Archmage

Creature Vedalken Wizard   {2}{U}{U} (4)

Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod

Illus. Kev Walker


Color Identity: U,Blue
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Vermiculos

Creature Horror   1 / 1   {4}{B} (5)

Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.



Color Identity: B,Black
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Viridian Joiner

Creature Elf Druid   1 / 2   {2}{G} (3)

{t}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."



Color Identity: G,Green
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Viridian Longbow

Artifact Equipment   {1} (1)

Equipped creature has "{t}: This creature deals 1 damage to any target."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Viridian Shaman

Creature Elf Shaman   2 / 2   {2}{G} (3)

When Viridian Shaman enters the battlefield, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.



Color Identity: G,Green

Vorrac Battlehorns

Artifact Equipment   {2} (2)

Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

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Formats:

Vulshok Battlegear

Artifact Equipment   {3} (3)

Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Uncommon)

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Formats:

Vulshok Battlemaster

Creature Human Warrior   2 / 2   {4}{R} (5)

Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."

Illus. Kev Walker


Color Identity: R,Red
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Vulshok Berserker

Creature Human Berserker   3 / 2   {3}{R} (4)

Haste (This creature can attack and {t} as soon as it comes under your control.)
He experiences every emotion with passion and repays every slight with vengeance.



Color Identity: R,Red
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Vulshok Gauntlets

Artifact Equipment   {2} (2)

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

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Bummer

291 cards found.