291 cards found.

Iron Myr

Artifact Creature Myr   1 / 1   {2} (2)

{t}: Add {R}.
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

Illus. Kev Walker


Color Identity: Red
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Irradiate

Instant {3}{B} (4)

Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.



Color Identity: B,Black
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Mark Tedin


Color Identity: Blue
Printings:
Mirrodin (Common)
Mirrodin (Common)
Mirrodin (Common)
Mirrodin (Common)

Foreign Names:
Japanese
Korean

Formats:

Isochron Scepter

Artifact {2} (2)

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {t}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.



Color Identity:

Jinxed Choker

Artifact {3} (3)

At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Journey of Discovery

Sorcery {2}{G} (3)

Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
• You may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)



Color Identity: G,Green
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Krark's Thumb

Legendary Artifact {2} (2)

If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Krark-Clan Grunt

Creature Goblin Warrior   2 / 2   {2}{R} (3)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.



Color Identity: R,Red
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Krark-Clan Shaman

Creature Goblin Shaman   1 / 1   {R} (1)

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."



Color Identity: R,Red
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Leaden Myr

Artifact Creature Myr   1 / 1   {2} (2)

{t}: Add {B}.
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

Illus. Kev Walker


Color Identity: Black
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Leonin Abunas

Creature Cat Cleric   2 / 5   {3}{W} (4)

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.



Color Identity: W,White
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Leonin Bladetrap

Artifact {3} (3)

Flash (You may cast this spell any time you could cast an instant.)
{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.



Color Identity:
Printings:
Mirrodin (Uncommon)

Foreign Names:

Formats:

Leonin Den-Guard

Creature Cat Soldier   1 / 3   {1}{W} (2)

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
No one under the four suns can elude the watchful eye of the den-guard.



Color Identity: W,White
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Leonin Elder

Creature Cat Cleric   1 / 1   {W} (1)

Whenever an artifact enters the battlefield, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
—Ushanti, leonin seer



Color Identity: W,White
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Leonin Scimitar

Artifact Equipment   {1} (1)

Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Leonin Skyhunter

Creature Cat Knight   2 / 2   {W}{W} (2)

Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

Illus. Kev Walker


Color Identity: W,White

Leonin Sun Standard

Artifact {2} (2)

{1}{W}: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.

Illus. Jim Nelson


Color Identity: White
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Leveler

Artifact Creature Juggernaut   10 / 10   {5} (5)

When Leveler enters the battlefield, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Liar's Pendulum

Artifact {1} (1)

{2}, {t}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Lifespark Spellbomb

Artifact {1} (1)

{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep."
—Spellbomb inscription

Illus. Jim Nelson


Color Identity: Green
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

No results found.
Bummer

291 cards found.