278 cards found.

Chandra, Fire of Kaladesh

Legendary Creature Human Shaman   2 / 2   {1}{R}{R} (3)

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
{t}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.



Color Identity: R,Red

Chandra, Roaring Flame

Legendary Planeswalker Chandra   (3)

[+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.
[−2]: Chandra, Roaring Flame deals 2 damage to target creature.
[−7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."



Color Identity: R

Charging Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.

Illus. Erica Yang


Color Identity: W,White
Printings:
Magic Origins (Common)

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Formats:

Chief of the Foundry

Artifact Creature Construct   2 / 3   {3} (3)

Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.



Color Identity:

Citadel Castellan

Creature Human Knight   2 / 3   {1}{G}{W} (3)

Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
"I am the first line of defense. You will not encounter the second."



Color Identity: G,W,Green,White
Printings:
Magic Origins (Uncommon)

Foreign Names:

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Clash of Wills

Instant {X}{U} (1)

Counter target spell unless its controller pays {X}.
Alhammarret rose to his feet, and the full force of his mind hit Jace like a storm front.

Illus. Yan Li


Color Identity: U,Blue
Printings:
Magic Origins (Uncommon)

Foreign Names:

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Claustrophobia

Enchantment Aura   {1}{U}{U} (3)

Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.



Color Identity: U,Blue
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Cleric of the Forward Order

Creature Human Cleric   2 / 2   {1}{W} (2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.



Color Identity: W,White
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Cobblebrute

Creature Elemental   5 / 2   {3}{R} (4)

Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.

Illus. Eytan Zana


Color Identity: R,Red
Printings:
Magic Origins (Common)

Foreign Names:

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Conclave Naturalists

Creature Dryad   4 / 4   {4}{G} (5)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
"Your swords and wards have no power here."



Color Identity: G,Green

Consecrated by Blood

Enchantment Aura   {2}{B}{B} (4)

Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: B,Black
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Consul's Lieutenant

Creature Human Soldier   2 / 1   {W}{W} (2)

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Illus. Daarken


Color Identity: W,White
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Cruel Revival

Instant {4}{B} (5)

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.



Color Identity: B,Black
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Dark Dabbling

Instant {2}{B} (3)

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.



Color Identity: B,Black
Printings:
Magic Origins (Common)

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Dark Petition

Sorcery {3}{B}{B} (5)

Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.



Color Identity: B,Black
Printings:
Magic Origins (Rare)

Foreign Names:

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Day's Undoing

Sorcery {2}{U} (3)

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)



Color Identity: U,Blue
Printings:
Magic Origins (Mythic)

Foreign Names:

Formats:

Deadbridge Shaman

Creature Elf Shaman   3 / 1   {2}{B} (3)

When Deadbridge Shaman dies, target opponent discards a card.
Ending her life won't end the infestation.

Illus. Nils Hamm


Color Identity: B,Black
Printings:
Magic Origins (Common)

Foreign Names:

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Deep-Sea Terror

Creature Serpent   6 / 6   {4}{U}{U} (6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
After stripping the sunken ships, it rises to the surface for another helping.



Color Identity: U,Blue
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Demolish

Sorcery {3}{R} (4)

Destroy target artifact or land.
Nothing of nature nor of mortals can stand forever.

Illus. John Avon


Color Identity: R,Red

Demonic Pact

Enchantment {2}{B}{B} (4)

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.



Color Identity: B,Black
Printings:
Magic Origins (Mythic)

Foreign Names:

Formats:

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Bummer

278 cards found.