278 cards found.

Gnarlroot Trapper

Creature Elf Druid   1 / 1   {B} (1)

{t}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell.
{t}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)



Color Identity: B,Green,Black
Printings:
Magic Origins (Uncommon)

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Goblin Glory Chaser

Creature Goblin Warrior   1 / 1   {R} (1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)



Color Identity: R,Red

Goblin Piledriver

Creature Goblin Warrior   1 / 2   {1}{R} (2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.



Color Identity: R,Red

Gold-Forged Sentinel

Artifact Creature Chimera   4 / 4   {6} (6)

Flying
Blessed by the gods. Coveted by mortals. Beholden to neither.



Color Identity:
Printings:
Magic Origins (Uncommon)

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Grasp of the Hieromancer

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon



Color Identity: W,White
Printings:
Magic Origins (Common)

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Graveblade Marauder

Creature Human Warrior   1 / 4   {2}{B} (3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.



Color Identity: B,Black
Printings:
Magic Origins (Rare)

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Guardian Automaton

Artifact Creature Construct   3 / 3   {4} (4)

When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.



Color Identity:
Printings:
Magic Origins (Common)

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Guardians of Meletis

Artifact Creature Golem   {3} (3)

Defender (This creature can't attack.)
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.



Color Identity:
Printings:
Magic Origins (Common)

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Hallowed Moonlight

Instant {1}{W} (2)

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Creatures of darkness instinctively hide from the light.



Color Identity: W,White
Printings:
Magic Origins (Rare)

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Hangarback Walker

Artifact Creature Construct   {X}{X} (0)

Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {t}: Put a +1/+1 counter on Hangarback Walker.

Illus. Daarken


Color Identity:
Printings:
Magic Origins (Rare)

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Harbinger of the Tides

Creature Merfolk Wizard   2 / 2   {U}{U} (2)

You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.



Color Identity: U,Blue

Healing Hands

Sorcery {2}{W} (3)

Target player gains 4 life.
Draw a card.
The ethereal touch brings relief. The physical touch brings peace.



Color Identity: W,White
Printings:
Magic Origins (Common)

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Heavy Infantry

Creature Human Soldier   3 / 4   {4}{W} (5)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.



Color Identity: W,White
Printings:
Magic Origins (Common)

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Helm of the Gods

Artifact Equipment   {1} (1)

Equipped creature gets +1/+1 for each enchantment you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Its blessings are as numerous as the stars of Nyx.



Color Identity:
Printings:
Magic Origins (Rare)

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Herald of the Pantheon

Creature Centaur Shaman   2 / 2   {1}{G} (2)

Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.



Color Identity: G,Green
Printings:
Magic Origins (Rare)

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Hitchclaw Recluse

Creature Spider   1 / 4   {2}{G} (3)

Reach
Not all spiders need webs to catch their prey.



Color Identity: G,Green
Printings:
Magic Origins (Common)

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Hixus, Prison Warden

Legendary Creature Human Soldier   4 / 4   {3}{W}{W} (5)

Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)



Color Identity: W,White

Honored Hierarch

Creature Human Druid   1 / 1   {G} (1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and "{t}: Add one mana of any color."



Color Identity: G,Green
Printings:
Magic Origins (Rare)

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Hydrolash

Instant {2}{U} (3)

Attacking creatures get -2/-0 until end of turn.
Draw a card.
"I don't need your mage-rings or your mana equations. I call, and the sea answers."—Keyta, rebel hydromancer



Color Identity: U,Blue
Printings:
Magic Origins (Uncommon)

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Infectious Bloodlust

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.



Color Identity: R,Red
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

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Bummer

278 cards found.