143 cards found.

Sword Dancer

Creature Human Rebel   1 / 2   {1}{W} (2)

{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.



Color Identity: W,White
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Task Mage Assembly

Enchantment {2}{R} (3)

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery.



Color Identity: R,Red
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Thresher Beast

Creature Beast   4 / 4   {3}{G}{G} (5)

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.



Color Identity: G,Green
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Thrive

Sorcery {X}{G} (1)

Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."

Illus. Mike Ploog


Color Identity: G,Green
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Trenching Steed

Creature Horse Rebel   2 / 3   {3}{W} (4)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.



Color Identity: W,White
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Troubled Healer

Creature Human Cleric   1 / 2   {2}{W} (3)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"



Color Identity: W,White
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Troublesome Spirit

Creature Spirit   3 / 4   {2}{U}{U} (4)

Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.

Illus. Adam Rex


Color Identity: U,Blue
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Verdant Field

Enchantment Aura   {2}{G} (3)

Enchant land
Enchanted land has "{t}: Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that the land will tend the beasts.

Illus. Ron Spears


Color Identity: G,Green
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Veteran Brawlers

Creature Human Soldier   4 / 4   {1}{R} (2)

Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.



Color Identity: R,Red
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Vintara Elephant

Creature Elephant   4 / 3   {4}{G} (5)

Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.



Color Identity: G,Green
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Vintara Snapper

Creature Turtle   2 / 2   {G}{G} (2)

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
"The snapper is still when all else moves
And strikes when all are dozing."
—Tales of the Vintara Forest

Illus. Joel Biske


Color Identity: G,Green
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Vitalizing Wind

Instant {8}{G} (9)

Creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."
—Keld Triumphant



Color Identity: G,Green
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Wall of Vipers

Creature Snake Wall   2 / 4   {2}{B} (3)

Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
What wall can never be climbed, but is always scaled?
—Nakaya riddle



Color Identity: B,Black
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Well of Discovery

Artifact {6} (6)

At the beginning of your end step, if you control no untapped lands, draw a card.
When you have given everything, then you are capable of anything.
—Well inscription



Color Identity:
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Well of Life

Artifact {4} (4)

At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.
—Well inscription



Color Identity:
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Whip Sergeant

Creature Human Soldier   2 / 1   {2}{R} (3)

{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.



Color Identity: R,Red
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Whipstitched Zombie

Creature Zombie   2 / 2   {1}{B} (2)

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Pity the tailor.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Wild Might

Instant {1}{G} (2)

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.



Color Identity: G,Green
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Windscouter

Creature Human Scout   3 / 3   {3}{U} (4)

Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
These nimble ships were designed for hit-and-run tactics.



Color Identity: U,Blue
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Wing Storm

Sorcery {2}{G} (3)

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.



Color Identity: G,Green
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

143 cards found.