306 cards found.

Simian Spirit Guide

Creature Ape Spirit   2 / 2   {2}{R} (3)

Exile Simian Spirit Guide from your hand: Add {R}.



Color Identity: R,Red
Printings:
The List (Common)

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Skithiryx, the Blight Dragon

Legendary Creature Dragon Skeleton   4 / 4   {3}{B}{B} (5)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.

Illus. Chippy


Color Identity: B,Black

Skred

Instant {R} (1)

Skred deals damage to target creature equal to the number of snow permanents you control.



Color Identity: R,Red
Printings:
The List (Common)

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Sky Hussar

Creature Human Knight   4 / 3   {3}{W}{U} (5)

Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)

Illus. Kev Walker


Color Identity: U,W,White,Blue
Printings:
The List (Uncommon)

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Skyshroud Behemoth

Creature Beast   10 / 10   {5}{G}{G} (7)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.



Color Identity: G,Green
Printings:
The List (Rare)

Foreign Names:

Formats:

Slimefoot, the Stowaway

Legendary Creature Fungus   2 / 3   {1}{B}{G} (3)

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.



Color Identity: B,G,Black,Green

Snubhorn Sentry

Creature Dinosaur   {W} (1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.



Color Identity: W,White
Printings:
The List (Common)

Foreign Names:

Formats:

Soltari Monk

Creature Soltari Monk Cleric   2 / 1   {W}{W} (2)

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)



Color Identity: W,White
Printings:
The List (Uncommon)

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Song of the Dryads

Enchantment Aura   {2}{G} (3)

Enchant permanent
Enchanted permanent is a colorless Forest land.



Color Identity: G,Green
Printings:
The List (Rare)

Foreign Names:

Formats:

Soul of Zendikar

Creature Avatar   6 / 6   {4}{G}{G} (6)

Reach
{3}{G}{G}: Create a 3/3 green Beast creature token.
{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.



Color Identity: G,Green

Spike Weaver

Creature Spike   {2}{G}{G} (4)

Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Illus. Mike Raabe


Color Identity: G,Green
Printings:
The List (Rare)

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Spined Thopter

Artifact Creature Thopter   2 / 1   {2}{U/P} (3)

({U/P} can be paid with either {U} or 2 life.)
Flying



Color Identity: U,Blue
Printings:
The List (Common)

Foreign Names:

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Splicer's Skill

Sorcery {2}{W} (0)

Create a 3/3 colorless Golem artifact creature token.
Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



Color Identity: W,White
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Springjack Shepherd

Creature Kithkin Wizard   1 / 2   {3}{W} (4)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.



Color Identity: W,White

Squirrel Mob

Creature Squirrel   2 / 2   {1}{G}{G} (3)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.



Color Identity: G,Green
Printings:
The List (Rare)

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Formats:


Stonybrook Banneret

Creature Merfolk Wizard   1 / 1   {1}{U} (2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.



Color Identity: U,Blue
Printings:
The List (Common)

Foreign Names:

Formats:

Sunscape Battlemage

Creature Human Wizard   2 / 2   {2}{W} (3)

Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.



Color Identity: W,Green,Blue,White
Printings:
The List (Uncommon)

Foreign Names:

Formats:

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Bummer

306 cards found.