200 cards found.

Valorous Charge

Sorcery {1}{W}{W} (3)

White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.



Color Identity: W,White
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Vampiric Feast

Sorcery {5}{B}{B} (7)

Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.



Color Identity: B,Black
Printings:
Portal (Uncommon)
Portal (Uncommon)

Foreign Names:

Formats:

Vampiric Touch

Sorcery {2}{B} (3)

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.



Color Identity: B,Black
Printings:
Portal (Common)

Foreign Names:

Formats:

Venerable Monk

Creature Human Monk Cleric   2 / 2   {2}{W} (3)

When Venerable Monk enters the battlefield, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.



Color Identity: W,White

Vengeance

Sorcery {3}{W} (4)

Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.



Color Identity: W,White
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Virtue's Ruin

Sorcery {2}{B} (3)

Destroy all white creatures.
All must fall, and those who stand highest fall hardest.



Color Identity: B,Black
Printings:
Portal (Uncommon)

Foreign Names:

Formats:


Volcanic Hammer

Sorcery {1}{R} (2)

Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.



Color Identity: R,Red

Wall of Granite

Creature Wall   {2}{R} (3)

Defender (This creature can't attack.)
The wisest man builds his house behind the rock.

Illus. Kev Walker


Color Identity: R,Red
Printings:
Portal (Uncommon)

Foreign Names:

Formats:


Warrior's Charge

Sorcery {2}{W} (3)

Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.

Illus. Ted Naifeh


Color Identity: W,White
Printings:
Portal (Common)
Portal (Common)

Foreign Names:

Formats:

Whiptail Wurm

Creature Wurm   8 / 5   {6}{G} (7)

It's hard to say for certain which end is more dangerous.



Color Identity: G,Green
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Wicked Pact

Sorcery {1}{B}{B} (3)

Destroy two target nonblack creatures. You lose 5 life.

Illus. Adam Rex


Color Identity: B,Black
Printings:
Portal (Rare)
Portal (Rare)

Foreign Names:

Formats:

Willow Dryad

Creature Dryad   1 / 1   {G} (1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Some think that dryads are the dreams of trees.



Color Identity: G,Green
Printings:
Portal (Common)

Foreign Names:

Formats:

Wind Drake

Creature Drake   2 / 2   {2}{U} (3)

Flying
"No bird soars too high, if he soars with his own wings." —William Blake, The Marriage of Heaven and Hell



Color Identity: U,Blue

Winds of Change

Sorcery {R} (1)

Each player shuffles the cards from their hand into their library, then draws that many cards.

Illus. Adam Rex


Color Identity: R,Red
Printings:
Portal (Rare)

Foreign Names:

Formats:

Winter's Grasp

Sorcery {1}{G}{G} (3)

Destroy target land.
Winter settles on the land, and the land prays it will wake.



Color Identity: G,Green
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Withering Gaze

Sorcery {2}{U} (3)

Target opponent reveals their hand. You draw a card for each Forest and green card in it.



Color Identity: U,Blue
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Wood Elves

Creature Elf Scout   1 / 1   {2}{G} (3)

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.



Color Identity: G,Green

Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear

Illus. Mike Raabe


Color Identity: W,White

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Bummer

200 cards found.