122 cards found.

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Alabaster Potion

Instant {X}{W}{W} (2)

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.



Color Identity: W,White
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Ali Baba

Creature Human Rogue   1 / 1   {R} (1)

{R}: Tap target Wall.



Color Identity: R,Red
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Amulet of Kroog

Artifact {2} (2)

{2}, {t}: Prevent the next 1 damage that would be dealt to any target this turn.



Color Identity:
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Angry Mob

Creature Human   2 / 2   {2}{W}{W} (4)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.



Color Identity: W,White
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Apprentice Wizard

Creature Human Wizard   {1}{U}{U} (3)

{U}, {t}: Add {C}{C}{C}.



Color Identity: U,Blue
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Ashes to Ashes

Sorcery {1}{B}{B} (3)

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.



Color Identity: B,Black
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Ashnod's Battle Gear

Artifact {2} (2)

You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {t}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Illus. Mark Poole


Color Identity:
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Backfire

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.



Color Identity: U,Blue
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Battering Ram

Artifact Creature Construct   1 / 1   {2} (2)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.



Color Identity:
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Bird Maiden

Creature Human Bird   1 / 2   {2}{R} (3)

Flying



Color Identity: R,Red
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Black Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on Black Mana Battery.
{t}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.



Color Identity: Black
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Blight

Enchantment Aura   {B}{B} (2)

Enchant land
When enchanted land becomes tapped, destroy it.



Color Identity: B,Black
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Blood Lust

Instant {1}{R} (2)

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.



Color Identity: R,Red
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Blue Mana Battery

Artifact {4} (4)

{2}, {t}: Put a charge counter on Blue Mana Battery.
{t}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.

Illus. Amy Weber


Color Identity: Blue
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

Bog Imp

Creature Imp   1 / 1   {1}{B} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)



Color Identity: B,Black

Brainwash

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature can't attack unless its controller pays {3}.



Color Identity: W,White
Printings:
Renaissance (Common)

Foreign Names:

Formats:

Bronze Tablet

Artifact {6} (6)

Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {t}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.



Color Identity:
Printings:
Renaissance (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

122 cards found.